slightly broken but very refactored. TODO: make the code that should run on the clientside run on the clientside
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This commit is contained in:
@@ -1,11 +1,29 @@
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package dev.zxq5.client
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import dev.zxq5.ModItemTagProvider
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import dev.zxq5.ModRecipeProvider
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import dev.zxq5.items.ItemImplementation
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import net.fabricmc.fabric.api.client.datagen.v1.provider.FabricModelProvider
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import net.fabricmc.fabric.api.datagen.v1.DataGeneratorEntrypoint
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import net.fabricmc.fabric.api.datagen.v1.FabricDataGenerator
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import net.fabricmc.fabric.api.datagen.v1.FabricPackOutput
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import net.minecraft.client.data.models.BlockModelGenerators
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import net.minecraft.client.data.models.ItemModelGenerators
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object FantasysmpDataGenerator : DataGeneratorEntrypoint {
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override fun onInitializeDataGenerator(fabricDataGenerator: FabricDataGenerator) {
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val pack = fabricDataGenerator.createPack()
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pack.addProvider(::ModRecipeProvider) // main-safe, can live in either sourceSet
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pack.addProvider(::ModItemTagProvider) // main-safe
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pack.addProvider(::ModModelProvider) // needs client, since ItemModelGenerators is client-only
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}
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}
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// client sourceSet
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class ModModelProvider(output: FabricPackOutput) : FabricModelProvider(output) {
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override fun generateBlockStateModels(blockModels: BlockModelGenerators) {}
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override fun generateItemModels(itemModels: ItemModelGenerators) {
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ItemImplementation.all.forEach { it.generateItemModels(itemModels) }
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}
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}
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@@ -1,30 +1,29 @@
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package dev.zxq5
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import dev.zxq5.items.ItemImplementation
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import dev.zxq5.items.ItemTagAdder
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import dev.zxq5.items.ModItems
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import dev.zxq5.items.Witherite
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import dev.zxq5.items.isWearingFullSet
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import net.fabricmc.api.ModInitializer
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import net.fabricmc.fabric.api.datagen.v1.FabricPackOutput
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import net.fabricmc.fabric.api.datagen.v1.provider.FabricRecipeProvider
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import net.fabricmc.fabric.api.datagen.v1.provider.FabricTagsProvider
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import net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents
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import net.fabricmc.fabric.api.event.player.AttackEntityCallback
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import net.minecraft.world.InteractionHand
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import net.minecraft.world.InteractionResult
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import net.minecraft.world.effect.MobEffectInstance
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import net.minecraft.core.HolderLookup
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import net.minecraft.data.recipes.RecipeOutput
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import net.minecraft.data.recipes.RecipeProvider
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import net.minecraft.world.effect.MobEffects
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import net.minecraft.world.entity.LivingEntity
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import org.slf4j.LoggerFactory
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import java.util.concurrent.CompletableFuture
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object Fantasysmp : ModInitializer {
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const val MOD_ID = "fantasysmp"
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private val logger = LoggerFactory.getLogger("fantasysmp")
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override fun onInitialize() {
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// This code runs as soon as Minecraft is in a mod-load-ready state.
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// However, some things (like resources) may still be uninitialized.
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// Proceed with mild caution.
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logger.info("Hello Fabric world!")
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ModItems.init();
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ModItems.onLoad();
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// Register the group.
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registerItemEffects()
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}
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@@ -32,32 +31,36 @@ object Fantasysmp : ModInitializer {
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private fun registerItemEffects() {
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ServerTickEvents.END_SERVER_TICK.register { server ->
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for (player in server.playerList.players) {
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if (player.isWearingFullSet(Witherite.ARMOUR_SET)) {
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if (Witherite.fullSetEquippedBy(player)) {
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player.removeEffect(MobEffects.WITHER)
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}
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}
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}
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}
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}
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AttackEntityCallback.EVENT.register { player, world, hand, entity, _ ->
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if (world.isClientSide) return@register InteractionResult.PASS
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if (hand != InteractionHand.MAIN_HAND) return@register InteractionResult.PASS
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if (player.getItemInHand(hand).item != Witherite.SWORD) return@register InteractionResult.PASS
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if (entity is LivingEntity) {
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entity.addEffect(MobEffectInstance(MobEffects.WITHER, 60, 1), player)
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class ModRecipeProvider(
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output: FabricPackOutput,
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registriesFuture: CompletableFuture<HolderLookup.Provider>
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) : FabricRecipeProvider(output, registriesFuture) {
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override fun createRecipeProvider(
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registries: HolderLookup.Provider,
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exporter: RecipeOutput
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): RecipeProvider {
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return object : RecipeProvider(registries, exporter) {
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override fun buildRecipes() {
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ItemImplementation.all.forEach { it.generateRecipes(registries, exporter) }
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}
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InteractionResult.PASS
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}
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AttackEntityCallback.EVENT.register { player, world, hand, entity, _ ->
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if (world.isClientSide) return@register InteractionResult.PASS
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if (hand != InteractionHand.MAIN_HAND) return@register InteractionResult.PASS
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if (player.getItemInHand(hand).item != Witherite.AXE) return@register InteractionResult.PASS
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if (entity is LivingEntity) {
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entity.addEffect(MobEffectInstance(MobEffects.WITHER, 60, 1), player)
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}
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InteractionResult.PASS
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}
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}
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override fun getName(): String = "Fantasysmp Recipes"
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}
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class ModItemTagProvider(output: FabricPackOutput, registriesFuture: CompletableFuture<HolderLookup.Provider>) :
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FabricTagsProvider.ItemTagsProvider(output, registriesFuture) {
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override fun addTags(provider: HolderLookup.Provider) {
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val adder = ItemTagAdder(this)
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ItemImplementation.all.forEach { it.generateItemTags(adder) }
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}
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}
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@@ -49,7 +49,7 @@ object Dragonite {
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val SWORD = register("dragonite_sword", ::DragoniteSword,
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Item.Properties()
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.enchantable(armorMaterial.enchantmentValue)
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.component(DataComponents.USE_COOLDOWN, UseCooldown(0.0f))
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.component(DataComponents.USE_COOLDOWN, UseCooldown(2f))
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.sword(ToolMaterial.NETHERITE, 3.0F, -2.4F)
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)
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val HELMET = register(
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@@ -109,26 +109,21 @@ object Dragonite {
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class DragoniteSword(properties: Properties) : Item(properties) {
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override fun use(level: Level, user: Player, hand: InteractionHand): InteractionResult {
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if (level.isClientSide) return InteractionResult.PASS
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if (!user.isWearingFullSet(Dragonite.ARMOUR_SET)) return InteractionResult.PASS
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// if (level.isClientSide || !user.isWearingFullSet(Dragonite.ARMOUR_SET)) return InteractionResult.PASS
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val stack = user.getItemInHand(hand)
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if (user.cooldowns.isOnCooldown(stack)) return InteractionResult.PASS
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val dir = user.lookAngle
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user.deltaMovement = dir.scale(2.0)
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val direction = user.lookAngle
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user.deltaMovement = direction.scale(2.0)
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user.hurtMarked = true
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level.playSound(null, user.x, user.y, user.z,
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SoundEvents.ENDER_DRAGON_FLAP, SoundSource.PLAYERS, 1.0f, 1.0f)
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(level as? ServerLevel)?.sendParticles(
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ParticleTypes.DRAGON_BREATH as ParticleOptions,
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user.x, user.y, user.z,
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100, 0.5, 0.5, 0.5, 0.5
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)
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user.cooldowns.addCooldown(stack, 25)
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// TODO("fix this broken ahh code. WHY TF DOES FABRIC HAVE NO DOCUMENTATION FOR BASICALLY ANYTHING.")
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// (level as? ServerLevel)?.sendParticles(
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// ParticleTypes.DRAGON_BREATH as ParticleOptions,
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// user.x, user.y, user.z,
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// 100, 0.5, 0.5, 0.5, 0.5
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// )
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return InteractionResult.SUCCESS
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}
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@@ -1,21 +1,126 @@
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package dev.zxq5.items
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import dev.zxq5.Fantasysmp
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import dev.zxq5.items.Witherite.SWORD
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import dev.zxq5.util.id
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import dev.zxq5.util.resourceKey
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import net.fabricmc.fabric.api.creativetab.v1.FabricCreativeModeTab
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import net.fabricmc.fabric.api.datagen.v1.provider.FabricTagsProvider
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import net.minecraft.advancements.criterion.InventoryChangeTrigger
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import net.minecraft.advancements.criterion.ItemPredicate
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import net.minecraft.client.data.models.ItemModelGenerators
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import net.minecraft.core.Holder
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import net.minecraft.core.HolderGetter
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import net.minecraft.core.HolderLookup
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import net.minecraft.core.Registry
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import net.minecraft.core.registries.BuiltInRegistries
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import net.minecraft.core.registries.Registries
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import net.minecraft.data.recipes.RecipeCategory
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import net.minecraft.data.recipes.RecipeOutput
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import net.minecraft.data.recipes.RecipeProvider
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import net.minecraft.data.recipes.ShapedRecipeBuilder
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import net.minecraft.data.recipes.SmithingTransformRecipeBuilder
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import net.minecraft.network.chat.Component
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import net.minecraft.resources.Identifier
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import net.minecraft.resources.ResourceKey
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import net.minecraft.sounds.SoundEvent
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import net.minecraft.tags.TagKey
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import net.minecraft.world.entity.EquipmentSlot
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import net.minecraft.world.entity.player.Player
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import net.minecraft.world.item.*
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import net.minecraft.world.item.CreativeModeTab.DisplayItemsGenerator
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import net.minecraft.world.item.CreativeModeTab.ItemDisplayParameters
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import java.util.function.Supplier
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import net.minecraft.world.item.crafting.Ingredient
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import net.minecraft.world.item.equipment.ArmorMaterial
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import net.minecraft.world.item.equipment.ArmorMaterials
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import net.minecraft.world.item.equipment.ArmorType
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import net.minecraft.world.item.equipment.EquipmentAsset
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import kotlin.reflect.KProperty
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abstract class ItemImplementation {
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// list of all items part of the class
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abstract val items: List<Item>
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abstract fun onLoad()
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open fun generateRecipes(registries: HolderLookup.Provider, exporter: RecipeOutput) {}
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open fun generateItemTags(tags: ItemTagAdder) {}
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open fun generateItemModels(models: ItemModelGenerators) {}
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init {
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register(this)
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}
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companion object {
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private val _all = mutableListOf<ItemImplementation>()
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val all: List<ItemImplementation> get() = _all
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fun register(impl: ItemImplementation) = _all.add(impl)
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}
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}
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abstract class GenericGearSet: ItemImplementation() {
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abstract val materialName: String
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abstract val armorSet: ArmorSet
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open val materialKey: ResourceKey<EquipmentAsset> = materialName.resourceKey()
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open val materialDefinition: GearMaterialDef = GearMaterialDef()
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val armorMaterial: ArmorMaterial by lazy {
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materialDefinition.toArmorMaterial()
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}
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private val itemRecipes = mutableMapOf<Item, List<RecipeSpec>>()
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private val itemTags = mutableMapOf<Item, List<TagKey<Item>>>()
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internal fun registerDatagen(item: Item, recipes: List<RecipeSpec>, tags: List<TagKey<Item>>) {
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itemRecipes[item] = recipes
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itemTags[item] = tags
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}
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override fun generateRecipes(registries: HolderLookup.Provider, exporter: RecipeOutput) {
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val itemLookup: HolderGetter<Item> = registries.lookupOrThrow(Registries.ITEM)
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itemRecipes.forEach { (item, specs) ->
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specs.forEach { spec ->
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when (spec) {
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is RecipeSpec.Smithing -> SmithingTransformRecipeBuilder.smithing(
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Ingredient.of(spec.template), Ingredient.of(spec.base), Ingredient.of(spec.addition),
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RecipeCategory.COMBAT, item
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).unlocks("has_addition", InventoryChangeTrigger.TriggerInstance.hasItems(spec.addition))
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.save(exporter, BuiltInRegistries.ITEM.getKey(item).path)
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is RecipeSpec.Shaped -> {
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val builder = ShapedRecipeBuilder.shaped(itemLookup, RecipeCategory.MISC, item)
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spec.pattern.forEach { builder.pattern(it) }
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spec.key.forEach { (char, ingredientItem) ->
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builder.define(char, ingredientItem)
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}
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builder
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.unlockedBy("has_ingredient", RecipeProvider.inventoryTrigger(
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ItemPredicate.Builder().of(itemLookup, *spec.key.values.toTypedArray() )
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))
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.save(exporter)
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}
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}
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}
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}
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}
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override fun generateItemTags(tags: ItemTagAdder) {
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itemTags.forEach { (item, tagList) -> tagList.forEach { tags.add(it, item) } }
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}
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fun fullSetEquippedBy(p: Player) =
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p.getItemBySlot(EquipmentSlot.HEAD).item == armorSet.helmet &&
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p.getItemBySlot(EquipmentSlot.CHEST).item == armorSet.chestplate &&
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p.getItemBySlot(EquipmentSlot.LEGS).item == armorSet.leggings &&
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p.getItemBySlot(EquipmentSlot.FEET).item == armorSet.boots
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}
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data class ArmorSet(
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val helmet: Item,
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val chestplate: Item,
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val leggings: Item,
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val boots: Item,
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)
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object ModItems {
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fun <T : Item> register(
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@@ -29,36 +134,106 @@ object ModItems {
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return item
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}
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val CUSTOM_CREATIVE_TAB_KEY: ResourceKey<CreativeModeTab> = ResourceKey.create<CreativeModeTab>(
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val CUSTOM_CREATIVE_TAB_KEY: ResourceKey<CreativeModeTab> = ResourceKey.create(
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BuiltInRegistries.CREATIVE_MODE_TAB.key(), Identifier.fromNamespaceAndPath(Fantasysmp.MOD_ID, "creative_tab")
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)
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val CUSTOM_CREATIVE_TAB: CreativeModeTab = FabricCreativeModeTab.builder()
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.icon(Supplier { ItemStack(SWORD) })
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.icon { ItemStack(Witherite.SWORD) }
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.title(Component.translatable("Fantasysmp"))
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.displayItems(DisplayItemsGenerator { params: ItemDisplayParameters, output: CreativeModeTab.Output ->
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Witherite.ITEMS.forEach { output.accept(it) }
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Dragonite.ITEMS.forEach { output.accept(it) }
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})
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.displayItems { _, output ->
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ItemImplementation.all.forEach {
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it.items.forEach(output::accept)
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}
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}
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.build()
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fun init() {
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Witherite.init();
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Dragonite.init();
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private val eagerLoad = listOf(Witherite, Dragonite)
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fun onLoad() {
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// ensure that implementations such as creative tab are loaded and initialised
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eagerLoad
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ItemImplementation.all.forEach { it.onLoad() }
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Registry.register(BuiltInRegistries.CREATIVE_MODE_TAB, CUSTOM_CREATIVE_TAB_KEY, CUSTOM_CREATIVE_TAB);
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}
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}
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data class ArmorSet(
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val helmet: Item,
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val chestplate: Item,
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val leggings: Item,
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val boots: Item,
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data class GearMaterialDef(
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val durability: Int = ArmorMaterials.NETHERITE.durability,
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val defence: Map<ArmorType, Int> = ArmorMaterials.NETHERITE.defense,
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val enchantability: Int = ArmorMaterials.NETHERITE.enchantmentValue,
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val equipSound: Holder<SoundEvent> = ArmorMaterials.NETHERITE.equipSound,
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val toughness: Float = ArmorMaterials.NETHERITE.toughness,
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val knockbackResistance: Float = ArmorMaterials.NETHERITE.knockbackResistance,
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val repairIngredient: TagKey<Item> = ArmorMaterials.NETHERITE.repairIngredient,
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val assetId: ResourceKey<EquipmentAsset> = ArmorMaterials.NETHERITE.assetId,
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)
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fun Player.isWearingFullSet(set: ArmorSet): Boolean {
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return getItemBySlot(EquipmentSlot.HEAD).item == set.helmet &&
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getItemBySlot(EquipmentSlot.CHEST).item == set.chestplate &&
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getItemBySlot(EquipmentSlot.LEGS).item == set.leggings &&
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getItemBySlot(EquipmentSlot.FEET).item == set.boots
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}
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fun GearMaterialDef.toArmorMaterial(): ArmorMaterial {
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return ArmorMaterial(
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durability,
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defence,
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enchantability,
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equipSound,
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toughness,
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knockbackResistance,
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repairIngredient,
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assetId,
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)
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}
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||||
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class ItemTagAdder(private val provider: FabricTagsProvider.ItemTagsProvider) {
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fun add(tag: TagKey<Item>, vararg items: Item) {
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provider.apply { items.forEach { add(tag, it) } }
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||||
}
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||||
}
|
||||
|
||||
sealed interface RecipeSpec {
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data class Smithing(val template: Item, val base: Item, val addition: Item) : RecipeSpec
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data class Shaped(val pattern: List<String>, val key: Map<Char, Item>) : RecipeSpec
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}
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||||
|
||||
class GearItemBuilder<T : Item>(
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private val owner: GenericGearSet,
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||||
val name: String,
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||||
private val itemFactory: (Item.Properties) -> T,
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||||
) {
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private var properties = Item.Properties()
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private val recipes = mutableListOf<RecipeSpec>()
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private val tags = mutableListOf<TagKey<Item>>()
|
||||
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fun properties(block: Item.Properties.() -> Item.Properties) {
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properties = properties.block()
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}
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fun smithingUpgrade(template: Item, base: Item, addition: Item) {
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recipes += RecipeSpec.Smithing(template, base, addition)
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||||
}
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||||
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||||
fun shapedRecipe(vararg pattern: String, key: Map<Char, Item>) {
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recipes += RecipeSpec.Shaped(pattern.toList(), key)
|
||||
}
|
||||
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||||
fun tags(vararg tag: TagKey<Item>) {
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tags += tag
|
||||
}
|
||||
|
||||
internal fun build(): T {
|
||||
val item = ModItems.register(name, itemFactory, properties)
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||||
owner.registerDatagen(item, recipes, tags)
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||||
return item
|
||||
}
|
||||
}
|
||||
|
||||
fun <T : Item> GenericGearSet.gearItem(
|
||||
name: String,
|
||||
itemFactory: (Item.Properties) -> T,
|
||||
block: GearItemBuilder<T>.() -> Unit = {},
|
||||
): GearItemBuilder<T> = GearItemBuilder(this, name, itemFactory).apply(block)
|
||||
|
||||
operator fun <T : Item> GearItemBuilder<T>.provideDelegate(
|
||||
thisRef: Any?, property: KProperty<*>
|
||||
): Lazy<T> = lazy { build() }
|
||||
|
||||
operator fun <T : Item> Lazy<T>.getValue(thisRef: Any?, property: KProperty<*>): T = value
|
||||
@@ -1,78 +1,56 @@
|
||||
package dev.zxq5.items
|
||||
|
||||
import dev.zxq5.Fantasysmp
|
||||
import dev.zxq5.items.ModItems.register
|
||||
import net.minecraft.core.component.DataComponents
|
||||
import net.minecraft.resources.Identifier
|
||||
import net.minecraft.resources.ResourceKey
|
||||
import net.minecraft.sounds.SoundEvents
|
||||
import net.minecraft.tags.ItemTags
|
||||
import net.minecraft.util.Unit
|
||||
import net.minecraft.world.InteractionHand
|
||||
import net.minecraft.world.InteractionResult
|
||||
import net.minecraft.world.effect.MobEffectInstance
|
||||
import net.minecraft.world.effect.MobEffects
|
||||
import net.minecraft.world.entity.EntityType
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.entity.projectile.hurtingprojectile.WitherSkull
|
||||
import net.minecraft.world.item.Item
|
||||
import net.minecraft.world.item.ItemStack
|
||||
import net.minecraft.world.item.ToolMaterial
|
||||
import net.minecraft.world.item.component.BlocksAttacks
|
||||
import net.minecraft.world.item.component.UseCooldown
|
||||
import net.minecraft.world.item.equipment.*
|
||||
import net.minecraft.world.item.equipment.ArmorMaterial
|
||||
import net.minecraft.world.item.equipment.ArmorType
|
||||
import net.minecraft.world.level.Level
|
||||
import java.util.Optional
|
||||
import java.util.*
|
||||
|
||||
|
||||
object Witherite {
|
||||
val base_durability = 40;
|
||||
val witherite_material_key: ResourceKey<EquipmentAsset> = ResourceKey.create<EquipmentAsset>(
|
||||
EquipmentAssets.ROOT_ID,
|
||||
Identifier.fromNamespaceAndPath(Fantasysmp.MOD_ID, "witherite")
|
||||
)
|
||||
|
||||
val armorMaterial = ArmorMaterial(
|
||||
base_durability,
|
||||
mapOf(
|
||||
ArmorType.HELMET to 3,
|
||||
ArmorType.CHESTPLATE to 8,
|
||||
ArmorType.LEGGINGS to 6,
|
||||
ArmorType.BOOTS to 3,
|
||||
ArmorType.BODY to 19,
|
||||
),
|
||||
5,
|
||||
SoundEvents.ARMOR_EQUIP_NETHERITE,
|
||||
3.0f,
|
||||
0.1f,
|
||||
ItemTags.REPAIRS_NETHERITE_ARMOR,
|
||||
witherite_material_key,
|
||||
)
|
||||
|
||||
object Witherite: GenericGearSet() {
|
||||
val SHIELD = register("witherite_shield", ::Item,
|
||||
Item.Properties().component(DataComponents.BLOCKS_ATTACKS, BlocksAttacks(
|
||||
0.25f, // 5 tick warmup
|
||||
1.0f, // standard disable cooldown
|
||||
listOf(
|
||||
BlocksAttacks.DamageReduction(
|
||||
90.0f, // horizontalBlockingAngle — 90° arc each side (180° total, same as vanilla)
|
||||
Optional.empty(), // type — empty = blocks all damage types
|
||||
0.0f, // base — flat damage reduction
|
||||
1.0f // factor — multiplier (1.0 = block 100% of damage)
|
||||
)
|
||||
), // full block — check if this constant exists, else build the list manually
|
||||
BlocksAttacks.ItemDamageFunction.DEFAULT, // check for this constant too
|
||||
Optional.empty(), // no bypass
|
||||
Optional.empty(), // default block sound
|
||||
Optional.empty() // default disable sound
|
||||
))
|
||||
Item.Properties()
|
||||
.component(DataComponents.BLOCKS_ATTACKS, BlocksAttacks(
|
||||
0.25f, // 5 tick warmup
|
||||
1.0f, // standard disable cooldown
|
||||
listOf(
|
||||
BlocksAttacks.DamageReduction(
|
||||
90.0f, // horizontalBlockingAngle — 90° arc each side (180° total, same as vanilla)
|
||||
Optional.empty(), // type — empty = blocks all damage types
|
||||
0.0f, // base — flat damage reduction
|
||||
1.0f // factor — multiplier (1.0 = block 100% of damage)
|
||||
)
|
||||
), // full block — check if this constant exists, else build the list manually
|
||||
BlocksAttacks.ItemDamageFunction.DEFAULT, // check for this constant too
|
||||
Optional.empty(), // no bypass
|
||||
Optional.empty(), // default block sound
|
||||
Optional.empty() // default disable sound
|
||||
))
|
||||
)
|
||||
|
||||
val SWORD = register("witherite_sword", ::WitheriteSword,
|
||||
Item.Properties()
|
||||
.enchantable(armorMaterial.enchantmentValue)
|
||||
.component(DataComponents.USE_COOLDOWN, UseCooldown(0.0f))
|
||||
.component(DataComponents.USE_COOLDOWN, UseCooldown(2f))
|
||||
.sword(ToolMaterial.NETHERITE, 3F, -2.4F)
|
||||
)
|
||||
|
||||
val AXE = register("witherite_axe", ::Item,
|
||||
val AXE = register("witherite_axe", ::WitheriteWeapon,
|
||||
Item.Properties()
|
||||
.enchantable(armorMaterial.enchantmentValue)
|
||||
.axe(ToolMaterial.NETHERITE, 5F, -3F))
|
||||
@@ -114,21 +92,33 @@ object Witherite {
|
||||
.durability(ArmorType.BOOTS.getDurability(armorMaterial.durability))
|
||||
)
|
||||
|
||||
val ITEMS = listOf(SWORD, AXE, SHIELD, HELMET, CHESTPLATE, LEGGINGS, BOOTS)
|
||||
val ARMOUR_SET = ArmorSet(HELMET, CHESTPLATE, LEGGINGS, BOOTS)
|
||||
override val materialName = "witherite"
|
||||
override val materialDefinition = super.materialDefinition.copy(assetId = materialKey)
|
||||
override val armorSet: ArmorSet = ArmorSet(HELMET, CHESTPLATE, LEGGINGS, BOOTS)
|
||||
override val items = listOf(SWORD, AXE, SHIELD, HELMET, CHESTPLATE, LEGGINGS, BOOTS)
|
||||
|
||||
fun init() {}
|
||||
override fun onLoad() {
|
||||
TODO("Not yet implemented")
|
||||
}
|
||||
}
|
||||
|
||||
class WitheriteSword(properties: Properties) : Item(properties) {
|
||||
override fun use(level: Level, user: Player, hand: InteractionHand): InteractionResult {
|
||||
if (level.isClientSide) {
|
||||
return InteractionResult.PASS;
|
||||
}
|
||||
if (!user.isCrouching) return InteractionResult.PASS
|
||||
open class WitheriteWeapon(properties: Properties): Item(properties) {
|
||||
override fun hurtEnemy(itemStack: ItemStack, mob: LivingEntity, attacker: LivingEntity) {
|
||||
super.hurtEnemy(itemStack, mob, attacker)
|
||||
|
||||
val stack = user.getItemInHand(hand)
|
||||
if (user.cooldowns.isOnCooldown(stack)) return InteractionResult.PASS
|
||||
if (attacker.level().isClientSide) return
|
||||
|
||||
val amplifier = if (attacker is Player) { 0 } else { 2 }
|
||||
mob.addEffect(MobEffectInstance(MobEffects.WITHER, 60, amplifier), attacker)
|
||||
}
|
||||
}
|
||||
|
||||
class WitheriteSword(properties: Properties) : WitheriteWeapon(properties) {
|
||||
override fun use(level: Level, user: Player, hand: InteractionHand): InteractionResult {
|
||||
if (level.isClientSide
|
||||
|| !user.isCrouching
|
||||
|| !Witherite.fullSetEquippedBy(user)
|
||||
) return InteractionResult.PASS;
|
||||
|
||||
val skull = WitherSkull(EntityType.WITHER_SKULL, level)
|
||||
skull.setPos(user.eyePosition)
|
||||
@@ -136,8 +126,6 @@ class WitheriteSword(properties: Properties) : Item(properties) {
|
||||
level.addFreshEntity(skull)
|
||||
skull.playSound(SoundEvents.WITHER_SHOOT)
|
||||
|
||||
user.cooldowns.addCooldown(stack, 25)
|
||||
|
||||
return InteractionResult.SUCCESS;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
package dev.zxq5.util
|
||||
import dev.zxq5.Fantasysmp
|
||||
import net.minecraft.resources.Identifier
|
||||
import net.minecraft.resources.ResourceKey
|
||||
import net.minecraft.world.item.equipment.EquipmentAsset
|
||||
import net.minecraft.world.item.equipment.EquipmentAssets
|
||||
|
||||
fun id(path: String): Identifier = Identifier.fromNamespaceAndPath(Fantasysmp.MOD_ID, path)
|
||||
fun String.resourceKey(): ResourceKey<EquipmentAsset> = ResourceKey.create(
|
||||
EquipmentAssets.ROOT_ID,
|
||||
Identifier.fromNamespaceAndPath(Fantasysmp.MOD_ID, this),
|
||||
)
|
||||
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@@ -0,0 +1,12 @@
|
||||
{
|
||||
"values": [
|
||||
"fantasysmp:witherite_helmet",
|
||||
"fantasysmp:witherite_chestplate",
|
||||
"fantasysmp:witherite_leggings",
|
||||
"fantasysmp:witherite_boots",
|
||||
"fantasysmp:dragonite_helmet",
|
||||
"fantasysmp:dragonite_chestplate",
|
||||
"fantasysmp:dragonite_leggings",
|
||||
"fantasysmp:dragonite_boots"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"values": [
|
||||
"fantasysmp:witherite_helmet",
|
||||
"fantasysmp:witherite_chestplate",
|
||||
"fantasysmp:witherite_leggings",
|
||||
"fantasysmp:witherite_boots",
|
||||
"fantasysmp:dragonite_helmet",
|
||||
"fantasysmp:dragonite_chestplate",
|
||||
"fantasysmp:dragonite_leggings",
|
||||
"fantasysmp:dragonite_boots"
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user