131 lines
5.0 KiB
Kotlin
131 lines
5.0 KiB
Kotlin
package dev.zxq5.items
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import dev.zxq5.items.ModItems.register
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import net.minecraft.core.component.DataComponents
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import net.minecraft.sounds.SoundEvents
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import net.minecraft.world.InteractionHand
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import net.minecraft.world.InteractionResult
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import net.minecraft.world.effect.MobEffectInstance
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import net.minecraft.world.effect.MobEffects
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import net.minecraft.world.entity.EntityType
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import net.minecraft.world.entity.LivingEntity
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import net.minecraft.world.entity.player.Player
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import net.minecraft.world.entity.projectile.hurtingprojectile.WitherSkull
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import net.minecraft.world.item.Item
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import net.minecraft.world.item.ItemStack
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import net.minecraft.world.item.ToolMaterial
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import net.minecraft.world.item.component.BlocksAttacks
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import net.minecraft.world.item.component.UseCooldown
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import net.minecraft.world.item.equipment.ArmorMaterial
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import net.minecraft.world.item.equipment.ArmorType
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import net.minecraft.world.level.Level
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import java.util.*
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object Witherite: GenericGearSet() {
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val SHIELD = register("witherite_shield", ::Item,
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Item.Properties()
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.component(DataComponents.BLOCKS_ATTACKS, BlocksAttacks(
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0.25f, // 5 tick warmup
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1.0f, // standard disable cooldown
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listOf(
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BlocksAttacks.DamageReduction(
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90.0f, // horizontalBlockingAngle — 90° arc each side (180° total, same as vanilla)
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Optional.empty(), // type — empty = blocks all damage types
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0.0f, // base — flat damage reduction
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1.0f // factor — multiplier (1.0 = block 100% of damage)
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)
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), // full block — check if this constant exists, else build the list manually
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BlocksAttacks.ItemDamageFunction.DEFAULT, // check for this constant too
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Optional.empty(), // no bypass
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Optional.empty(), // default block sound
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Optional.empty() // default disable sound
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))
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)
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val SWORD = register("witherite_sword", ::WitheriteSword,
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Item.Properties()
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.enchantable(armorMaterial.enchantmentValue)
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.component(DataComponents.USE_COOLDOWN, UseCooldown(2f))
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.sword(ToolMaterial.NETHERITE, 3F, -2.4F)
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)
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val AXE = register("witherite_axe", ::WitheriteWeapon,
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Item.Properties()
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.enchantable(armorMaterial.enchantmentValue)
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.axe(ToolMaterial.NETHERITE, 5F, -3F))
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val HELMET = register(
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"witherite_helmet",
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::Item,
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Item.Properties().humanoidArmor(armorMaterial , ArmorType.HELMET)
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.enchantable(armorMaterial.enchantmentValue)
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.durability(ArmorType.HELMET.getDurability(armorMaterial.durability))
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)
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val CHESTPLATE = register(
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"witherite_chestplate",
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::Item,
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Item.Properties()
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.enchantable(armorMaterial.enchantmentValue)
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.humanoidArmor(armorMaterial , ArmorType.CHESTPLATE)
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.durability(ArmorType.CHESTPLATE.getDurability(armorMaterial.durability))
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)
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val LEGGINGS = register(
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"witherite_leggings",
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::Item,
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Item.Properties()
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.enchantable(armorMaterial.enchantmentValue)
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.humanoidArmor(armorMaterial , ArmorType.LEGGINGS)
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.durability(ArmorType.LEGGINGS.getDurability(armorMaterial.durability))
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)
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val BOOTS = register(
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"witherite_boots",
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::Item,
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Item.Properties()
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.enchantable(armorMaterial.enchantmentValue)
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.humanoidArmor(armorMaterial , ArmorType.BOOTS)
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.durability(ArmorType.BOOTS.getDurability(armorMaterial.durability))
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)
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override val materialName = "witherite"
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override val materialDefinition = super.materialDefinition.copy(assetId = materialKey)
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override val armorSet: ArmorSet = ArmorSet(HELMET, CHESTPLATE, LEGGINGS, BOOTS)
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override val items = listOf(SWORD, AXE, SHIELD, HELMET, CHESTPLATE, LEGGINGS, BOOTS)
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override fun onLoad() {
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TODO("Not yet implemented")
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}
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}
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open class WitheriteWeapon(properties: Properties): Item(properties) {
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override fun hurtEnemy(itemStack: ItemStack, mob: LivingEntity, attacker: LivingEntity) {
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super.hurtEnemy(itemStack, mob, attacker)
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if (attacker.level().isClientSide) return
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val amplifier = if (attacker is Player) { 0 } else { 2 }
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mob.addEffect(MobEffectInstance(MobEffects.WITHER, 60, amplifier), attacker)
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}
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}
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class WitheriteSword(properties: Properties) : WitheriteWeapon(properties) {
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override fun use(level: Level, user: Player, hand: InteractionHand): InteractionResult {
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if (level.isClientSide
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|| !user.isCrouching
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|| !Witherite.fullSetEquippedBy(user)
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) return InteractionResult.PASS;
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val skull = WitherSkull(EntityType.WITHER_SKULL, level)
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skull.setPos(user.eyePosition)
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skull.deltaMovement = user.lookAngle
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level.addFreshEntity(skull)
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skull.playSound(SoundEvents.WITHER_SHOOT)
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return InteractionResult.SUCCESS;
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}
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} |