- optimised main emulator loop, allowing updates only once every roughly 32,000 instructions.

- optimised memory access patterns, removing unecessary mutability and accesses.
- replaced the standard HashMap with an implementation that uses a faster hashing algorithm.

results:

before:
    - our benchmark program with ~4m instructions would take around for their data to make it to the UI, and a bit over 200ms to actually run

after:
    - our benchmark program with ~4m instructions can run in around 75ms, and the UI receives the update almost instantly.

conclusion:
- emulator performance should be around 2-3x faster than before.
This commit is contained in:
2025-06-28 03:21:46 +01:00
parent eaaefd1b07
commit 56d2abe17f
8 changed files with 105 additions and 121 deletions
+2 -1
View File
@@ -19,10 +19,11 @@ assembler = { path = "../assembler" }
dsa_editor = { path = "../dsa_editor" }
egui = "0.31.1"
dirs = "6.0.0"
discord-presence = { version = "1.6.0", optional = true }
discord-presence = { version = "2.0.0", optional = true }
toml = { version = "0.8.23", optional = true }
serde = { version = "1.0.219", features = ["derive"], optional = true }
egui_file = "0.22.1"
rustc-hash = "2.1.1"
[features]
default = ["config"]