56d2abe17f
- optimised memory access patterns, removing unecessary mutability and accesses.
- replaced the standard HashMap with an implementation that uses a faster hashing algorithm.
results:
before:
- our benchmark program with ~4m instructions would take around for their data to make it to the UI, and a bit over 200ms to actually run
after:
- our benchmark program with ~4m instructions can run in around 75ms, and the UI receives the update almost instantly.
conclusion:
- emulator performance should be around 2-3x faster than before.
44 lines
1.1 KiB
TOML
44 lines
1.1 KiB
TOML
[package]
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name = "emulator"
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version = "0.1.0"
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edition = "2024"
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default-run = "emulator"
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[lib]
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name = "dsa_rs"
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path = "src/lib.rs"
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crate-type = ["cdylib", "rlib"]
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[[bin]]
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name = "emulator"
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required-features = ["config"]
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[dependencies]
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common = { path = "../common" }
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assembler = { path = "../assembler" }
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dsa_editor = { path = "../dsa_editor" }
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egui = "0.31.1"
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dirs = "6.0.0"
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discord-presence = { version = "2.0.0", optional = true }
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toml = { version = "0.8.23", optional = true }
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serde = { version = "1.0.219", features = ["derive"], optional = true }
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egui_file = "0.22.1"
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rustc-hash = "2.1.1"
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[features]
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default = ["config"]
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discord-rpc = ["dep:discord-presence"]
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config = ["dep:toml", "dep:serde"]
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# Add support for Android for the fun of it. Currently crashes lol.
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[target.'cfg(target_os = "android")'.dependencies]
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winit = { version = "0.30.11", features = ["android-native-activity"] }
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# jni = "0.21.1"
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[target.'cfg(target_os = "android")'.dependencies.eframe]
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version = "0.31.1"
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features = ["android-native-activity"]
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[target.'cfg(not(target_os = "android"))'.dependencies.eframe]
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version = "0.31.1"
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