Added Dash Stick
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@@ -10,8 +10,10 @@ import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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@@ -19,23 +21,19 @@ public class DashItemListener implements Listener {
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@EventHandler
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public void onPlayerInteract(PlayerInteractEvent event) {
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Player player = event.getPlayer();
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ItemStack item = event.getItem(); // Get the item the player interacted with
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if (item != null && item.isSimilar(new DashItem().createDashItem())) {
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Player player = event.getPlayer();
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Location location = player.getLocation();
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Vector direction = location.getDirection();
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player.setVelocity(direction.multiply(2.0));
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player.playSound(location, Sound.ENTITY_DRAGON_FIREBALL_EXPLODE, 1.0f, 1.0f);
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World world = player.getWorld();
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world.spawnParticle(Particle.EXPLOSION_LARGE,location,1);
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// Check if the interaction was a right-click and the item is in the main hand
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if (event.getAction() == Action.RIGHT_CLICK_AIR || event.getAction() == Action.RIGHT_CLICK_BLOCK) {
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if (item != null && item.isSimilar(new DashItem().createDashItem()) && event.getHand() == EquipmentSlot.HAND) {
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Location location = player.getLocation();
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Vector direction = location.getDirection();
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player.setVelocity(direction.multiply(5.0));
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player.playSound(location, Sound.ENTITY_DRAGON_FIREBALL_EXPLODE, 1.0f, 1.0f);
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World world = player.getWorld();
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world.spawnParticle(Particle.EXPLOSION_HUGE, location, 1);
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}
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}
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}
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@@ -47,7 +45,7 @@ public class DashItemListener implements Listener {
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ItemStack itemInMainHand = player.getInventory().getItemInMainHand();
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if (itemInMainHand.isSimilar(new DashItem().createDashItem())) {
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if (itemInMainHand.isSimilar(new DashItem().createDashItem()) && event.getCause() == EntityDamageEvent.DamageCause.FALL) {
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event.setCancelled(true);
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@@ -24,3 +24,6 @@ permissions:
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setSpawnTp:
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description: allows player to run /setSpawnTp
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default: op
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giveDashItem:
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description: allows the player to run /dashstick
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default: op
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