slightly broken but very refactored. TODO: make the code that should run on the clientside run on the clientside
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package dev.zxq5.util
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import dev.zxq5.Fantasysmp
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import net.minecraft.resources.Identifier
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import net.minecraft.resources.ResourceKey
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import net.minecraft.world.item.equipment.EquipmentAsset
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import net.minecraft.world.item.equipment.EquipmentAssets
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fun id(path: String): Identifier = Identifier.fromNamespaceAndPath(Fantasysmp.MOD_ID, path)
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fun String.resourceKey(): ResourceKey<EquipmentAsset> = ResourceKey.create(
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EquipmentAssets.ROOT_ID,
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Identifier.fromNamespaceAndPath(Fantasysmp.MOD_ID, this),
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)
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