refactor mega-commit.
- reorganised the entire project so that the entire kernel is a single codebase rather than a kernel and a libk.
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@@ -0,0 +1,92 @@
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use super::render::RenderError;
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use crate::arch::x86_64::drivers::framebuffer::colour::Colour;
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use crate::arch::x86_64::drivers::framebuffer::display::FRAMEBUFFER_WRITER;
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use crate::std::maths::geometry::Vec2;
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use alloc::string::String;
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pub struct Window {
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dimensions: Vec2<usize>,
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position: Vec2<usize>,
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bordered: bool,
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opened: bool,
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title: String,
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}
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impl Window {
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pub const fn new() -> Self {
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Self {
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dimensions: Vec2::new(0, 0),
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position: Vec2::new(0, 0),
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bordered: true,
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opened: false,
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title: String::new(),
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}
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}
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pub fn render(&self, _data: &[&[Colour]]) -> Result<(), RenderError> {
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// TODO: error handling!! the kernel should return an error in some cases
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if let Some(fb) = FRAMEBUFFER_WRITER.lock().as_mut() {
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fb.render_frame(_data);
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}
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Ok(())
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}
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pub const fn is_bordered(&self) -> bool {
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self.bordered
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}
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pub const fn is_open(&self) -> bool {
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self.opened
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}
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pub const fn open(&mut self) {
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self.opened = true;
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}
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pub const fn close(&mut self) {
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self.opened = false;
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}
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// some basic getters and setters for utility.
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pub fn title(&'static self) -> &'static str {
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self.title.as_str()
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}
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pub const fn dimensions(&self) -> Vec2<usize> {
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self.dimensions
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}
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pub const fn position(&self) -> Vec2<usize> {
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self.position
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}
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pub fn set_title(&mut self, title: String) {
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self.title = title;
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}
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pub fn move_window(&mut self, offset: Vec2<usize>) {
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self.position += offset;
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}
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pub const fn set_position(&mut self, position: Vec2<usize>) {
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self.position = position;
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}
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pub const fn set_dimensions(&mut self, dimensions: Vec2<usize>) {
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self.dimensions = dimensions;
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}
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}
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impl Default for Window {
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fn default() -> Self {
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Self::new()
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}
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}
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impl Drop for Window {
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fn drop(&mut self) {
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if self.opened {
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self.close();
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}
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}
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}
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