Files
FoundryOS/kernel/src/std/application/window.rs
T
zxq5 3966e697da refactor mega-commit.
- reorganised the entire project so that the entire kernel is a single codebase rather than a kernel and a libk.
2025-03-03 02:49:56 +00:00

93 lines
2.0 KiB
Rust

use super::render::RenderError;
use crate::arch::x86_64::drivers::framebuffer::colour::Colour;
use crate::arch::x86_64::drivers::framebuffer::display::FRAMEBUFFER_WRITER;
use crate::std::maths::geometry::Vec2;
use alloc::string::String;
pub struct Window {
dimensions: Vec2<usize>,
position: Vec2<usize>,
bordered: bool,
opened: bool,
title: String,
}
impl Window {
pub const fn new() -> Self {
Self {
dimensions: Vec2::new(0, 0),
position: Vec2::new(0, 0),
bordered: true,
opened: false,
title: String::new(),
}
}
pub fn render(&self, _data: &[&[Colour]]) -> Result<(), RenderError> {
// TODO: error handling!! the kernel should return an error in some cases
if let Some(fb) = FRAMEBUFFER_WRITER.lock().as_mut() {
fb.render_frame(_data);
}
Ok(())
}
pub const fn is_bordered(&self) -> bool {
self.bordered
}
pub const fn is_open(&self) -> bool {
self.opened
}
pub const fn open(&mut self) {
self.opened = true;
}
pub const fn close(&mut self) {
self.opened = false;
}
// some basic getters and setters for utility.
pub fn title(&'static self) -> &'static str {
self.title.as_str()
}
pub const fn dimensions(&self) -> Vec2<usize> {
self.dimensions
}
pub const fn position(&self) -> Vec2<usize> {
self.position
}
pub fn set_title(&mut self, title: String) {
self.title = title;
}
pub fn move_window(&mut self, offset: Vec2<usize>) {
self.position += offset;
}
pub const fn set_position(&mut self, position: Vec2<usize>) {
self.position = position;
}
pub const fn set_dimensions(&mut self, dimensions: Vec2<usize>) {
self.dimensions = dimensions;
}
}
impl Default for Window {
fn default() -> Self {
Self::new()
}
}
impl Drop for Window {
fn drop(&mut self) {
if self.opened {
self.close();
}
}
}