initial commit!
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GameObject(
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imports: [
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"traits.ron",
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"relationships.ron",
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],
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characters: [
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Entity (
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name: "generic villager",
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profession: None,
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location: None,
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personality: Some((
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traits: [],
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values: [],
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fears: [],
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goals: [],
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)),
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speech: Some((
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style: None,
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common_phrases: [],
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topics_of_interest: [],
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vocabulary_level: None,
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accent: None,
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)),
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knowledge: Some((
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areas: [],
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secrets: [],
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skills: [],
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)),
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relationships: {
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"player": (
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stages: [
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"relationships.neutral",
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"relationships.enemy",
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"relationships.friend",
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"relationships.ally",
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],
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default: "relationships.neutral",
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),
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},
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),
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Entity (
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name: "hammerick",
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profession: Some("blacksmith"),
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location: Some("village"),
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personality: Some((
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traits: [
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"traits.generous",
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"traits.curious",
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"traits.patient",
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],
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values: [
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"values.honesty",
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"values.community",
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"values.craftsmanship",
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],
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fears: [
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"fears.failure",
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"fears.public_shame",
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"fears.losing_loved_ones",
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],
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goals: [
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"goals.happy_family",
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"goals.successful_business",
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"goals.community_respect",
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],
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)),
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speech: Some((
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style: Some("friendly"),
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common_phrases: [
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"Ah, good on ya!",
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"Don't you worry 'bout that!",
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"By the fires of the forge!",
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],
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topics_of_interest: [
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"woodworking",
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"cooking",
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"village_gossip",
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"local_news",
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],
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vocabulary_level: Some("basic"),
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accent: Some("rural english"),
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)),
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knowledge: Some((
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areas: [
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"village_center",
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"blacksmith_shop",
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"forest_path",
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],
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secrets: [
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"secret_passage_location",
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"blacksmithing_secret",
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],
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skills: [
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"casting",
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"forging",
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"hammering",
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"woodworking",
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"cooking",
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],
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)),
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relationships: {
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"player": (
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stages: [
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"relationships.neutral",
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"relationships.enemy",
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"relationships.friend",
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"relationships.ally",
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],
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default: "relationships.neutral",
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),
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},
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)
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]
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)
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