Files
damn_simple_architecture/assembler/src/model/symbol.rs
T

166 lines
4.4 KiB
Rust

//! This module contains the definitions for a Symbol.
use std::collections::HashSet;
use uuid::Uuid;
use crate::{model::module::ModuleId, symtab::SymbolTable};
/// Tuple struct for type safety. Has methods for fetching symbols by ID.
#[derive(Debug, PartialEq, Eq, Hash, Copy, Clone)]
pub struct SymbolId(Uuid);
impl From<Symbol> for SymbolId {
fn from(sym: Symbol) -> Self {
sym.id
}
}
impl Default for SymbolId {
fn default() -> Self {
Self::new()
}
}
impl SymbolId {
#[must_use]
pub fn new() -> Self {
Self(Uuid::new_v4())
}
/// Convenience method to get the [`Module`] from a [`ModuleId`].
#[must_use]
pub fn to_module<'s>(&self, registry: &'s SymbolTable) -> Option<&'s Symbol> {
registry.get(self)
}
/// Convenience method to get the [`Module`] name from a [`ModuleId`].
#[must_use]
pub fn to_module_name(self, registry: &SymbolTable) -> Option<&str> {
self.to_module(registry).map(|module| module.name.as_str())
}
}
/// A symbol is a named reference that may be resolved later to an address by a linker.
#[derive(Debug)]
pub struct Symbol {
/// Stored cheaply instead of the name. Shall be stored in the symbol table under
/// this key.
pub id: SymbolId,
/// The human-readable name for the symbol.
pub name: String,
pub visibility: Visibility,
pub symbol_type: SymbolType,
/// The id of the module the symbol is defined in. This will be different for symbols
/// in different objects.
pub module_id: ModuleId,
/// Whether or not the symbol requires relocating.
pub needs_relocation: bool,
/// A list of the symbol's dependencies.
///
/// e.g.
///
/// ```dsa
/// main:
/// call another_func
///
/// another_func:
/// // Code goes here
/// ret
/// ```
///
/// Where `main` depends on `another_func`.
pub dependencies: HashSet<SymbolId>,
/// The address of the symbol.
pub address: Option<u32>,
/// The section the symbol is in.
/// TODO: Perhaps make this a proper type?
pub section: Option<String>,
pub size: Option<u32>,
}
impl Symbol {
#[must_use]
pub fn new(
name: String,
module_id: ModuleId,
visibility: Visibility,
symbol_type: SymbolType,
) -> Self {
Self {
id: SymbolId::new(),
name,
module_id,
address: None,
section: None,
size: None,
visibility,
symbol_type,
needs_relocation: false,
dependencies: HashSet::new(),
}
}
/// Adds a dependency on another [`Symbol`].
pub fn add_dependency(&mut self, dep: SymbolId) {
if self.id == dep {
return;
}
// We can resolve a lot of addresses at assembly time, but not really foreign
// ones, since we aren't certain of their position.
//
/* TODO: Handle this for flat binary case i.e. no linker required. This may be
* done using a similar method to before, such as just concatenating all
* of the files together and handling jumps and halts.
*
* > Ask Harry or read the initial code.
*/
if self.dependencies.insert(dep) {
self.needs_relocation = true;
}
}
/// Returns whether a [`Symbol`] depends on `symbol_id`.
#[must_use]
pub fn depends_on(&self, symbol_id: &SymbolId) -> bool {
self.dependencies.contains(symbol_id)
}
/// Removes a [`Symbol`] from the dependency set.
pub fn remove_dependency(&mut self, symbol_id: &SymbolId) {
self.dependencies.remove(symbol_id);
if self.dependencies.is_empty() {
self.needs_relocation = false;
}
}
}
#[derive(Debug, Copy, Clone)]
/// The visibility of the symbol in different object files.
pub enum Visibility {
/// `STB_PUBLIC` under the ELF spec. Visible in all other object files. Shall be used
/// for labels. Remember labels are namespaced in different files so they won't clash
/// with one another.
Public,
/// Only visible within this object file. `STB_LOCAL` under ELF spec. Shall be used
/// for data definitions unless they are marked public.
Local,
/// `STB_WEAK` under the ELF spec. Potentially unused.
Weak,
}
#[derive(Debug)]
pub enum SymbolType {
LabelOrFunction,
Variable,
}