- optimised main emulator loop, allowing updates only once every roughly 32,000 instructions.
- optimised memory access patterns, removing unecessary mutability and accesses.
- replaced the standard HashMap with an implementation that uses a faster hashing algorithm.
results:
before:
- our benchmark program with ~4m instructions would take around for their data to make it to the UI, and a bit over 200ms to actually run
after:
- our benchmark program with ~4m instructions can run in around 75ms, and the UI receives the update almost instantly.
conclusion:
- emulator performance should be around 2-3x faster than before.
This commit is contained in:
+6
-2
@@ -11,7 +11,11 @@ authors = ["zxq5", "nullndvoid"]
|
||||
|
||||
[profile.dev]
|
||||
codegen-backend = "cranelift"
|
||||
panic = "abort" # Cranelift does not support stack unwinds.
|
||||
panic = "abort" # Cranelift does not support stack unwinds.
|
||||
lto = false
|
||||
debug = true
|
||||
incremental = false # sccache does not support caching incremental crates.
|
||||
incremental = false # sccache does not support caching incremental crates.
|
||||
|
||||
[profile.release]
|
||||
debug = true
|
||||
lto = "fat"
|
||||
|
||||
Reference in New Issue
Block a user