- optimised main emulator loop, allowing updates only once every roughly 32,000 instructions.
- optimised memory access patterns, removing unecessary mutability and accesses.
- replaced the standard HashMap with an implementation that uses a faster hashing algorithm.
results:
before:
- our benchmark program with ~4m instructions would take around for their data to make it to the UI, and a bit over 200ms to actually run
after:
- our benchmark program with ~4m instructions can run in around 75ms, and the UI receives the update almost instantly.
conclusion:
- emulator performance should be around 2-3x faster than before.
This commit is contained in:
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@@ -783,9 +783,9 @@ dependencies = [
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[[package]]
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name = "discord-presence"
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version = "1.6.0"
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version = "2.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f91d7c2fc01ffdc327e2b66d65dd59b8bd3f31a17e88811ce0540412fa0b84c1"
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checksum = "91948dab8ccaaefeb7be5f21714ed774411df66830def1f99dd74e7a85f5f111"
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dependencies = [
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"byteorder",
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"bytes",
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@@ -1027,6 +1027,7 @@ dependencies = [
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"eframe",
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"egui",
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"egui_file",
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"rustc-hash 2.1.1",
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"serde",
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"toml",
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"winit",
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