refactor 2 electric boogaloo
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-53
@@ -1,53 +0,0 @@
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use std::thread;
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use dsa_rs::emulator::{
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system::{emulator::run_emulator, memory::MainStore, processor::Processor},
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ui::{
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control_unit::ControlPanel, editor::Editor, interface::EmulatorUI,
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memory_inspector::MemoryInspector, stack_inspector::StackInspector,
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},
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};
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fn main() -> Result<(), eframe::Error> {
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// Initialize Channels
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let (cmd_sender, cmd_receiver) = std::sync::mpsc::channel();
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let (state_sender, state_receiver) = std::sync::mpsc::channel();
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let mainstore = MainStore::new();
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let processor = Processor::new(Box::new(mainstore), vec![]);
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thread::spawn(move || {
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run_emulator(&cmd_receiver, &state_sender, processor);
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});
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// Create UI
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let mut ui = EmulatorUI::new(cmd_sender.clone(), state_receiver);
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// Create UI modules
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let control_unit = ControlPanel::new(cmd_sender.clone());
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ui.add_component(Box::new(control_unit));
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let mem_inspector = MemoryInspector::new(cmd_sender.clone());
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ui.add_component(Box::new(mem_inspector));
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let stack_inspector = StackInspector::new();
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ui.add_component(Box::new(stack_inspector));
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let editor = Editor::new(cmd_sender.clone());
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ui.add_component(Box::new(editor));
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// Run UI
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let options = eframe::NativeOptions {
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viewport: egui::ViewportBuilder::default().with_inner_size([800.0, 600.0]),
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..Default::default()
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};
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eframe::run_native(
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"DSA Simulator (Damn Simple Architecture 🔥)",
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options,
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Box::new(move |cc| {
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cc.egui_ctx.set_visuals(egui::Visuals::default());
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Ok(Box::new(ui))
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}),
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)
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}
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