custom items now use new builder DSL syntax, implementing first new set begins tmr
build / build (push) Failing after 3m16s
build / build (push) Failing after 3m16s
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package dev.zxq5.items.sets
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import dev.zxq5.items.core.ArmorSet
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import dev.zxq5.items.core.GenericGearSet
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import dev.zxq5.items.core.gearItem
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import net.minecraft.core.component.DataComponents
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import net.minecraft.sounds.SoundEvents
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import net.minecraft.world.InteractionHand
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import net.minecraft.world.InteractionResult
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import net.minecraft.world.effect.MobEffectInstance
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import net.minecraft.world.effect.MobEffects
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import net.minecraft.world.entity.EntityType
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import net.minecraft.world.entity.LivingEntity
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import net.minecraft.world.entity.player.Player
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import net.minecraft.world.entity.projectile.hurtingprojectile.WitherSkull
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import net.minecraft.world.item.Item
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import net.minecraft.world.item.ItemStack
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import net.minecraft.world.item.Items
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import net.minecraft.world.item.ToolMaterial
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import net.minecraft.world.item.component.BlocksAttacks
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import net.minecraft.world.item.component.UseCooldown
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import net.minecraft.world.item.equipment.ArmorType
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import net.minecraft.world.level.Level
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import java.util.*
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object Witherite: GenericGearSet() {
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override val materialName = "witherite"
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override val materialDefinition
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get() = super.materialDefinition.copy(assetId = materialKey)
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val SHIELD by gearItem("witherite_shield", ::Item) {
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properties {
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component(DataComponents.BLOCKS_ATTACKS, BlocksAttacks(
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0.25f, // 5 tick warmup
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1.0f, // standard disable cooldown
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listOf(
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BlocksAttacks.DamageReduction(
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90.0f, // horizontalBlockingAngle — 90° arc each side (180° total, same as vanilla)
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Optional.empty(), // type — empty = blocks all damage types
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0.0f, // base — flat damage reduction
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1.0f // factor — multiplier (1.0 = block 100% of damage)
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)
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), // full block — check if this constant exists, else build the list manually
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BlocksAttacks.ItemDamageFunction.DEFAULT, // check for this constant too
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Optional.empty(), // no bypass
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Optional.empty(), // default block sound
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Optional.empty() // default disable sound
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))
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}
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}
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val SWORD by gearItem("witherite_sword", ::WitheriteSword) {
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properties {
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enchantable(armorMaterial.enchantmentValue)
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.component(DataComponents.USE_COOLDOWN, UseCooldown(2f))
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.sword(ToolMaterial.NETHERITE, 3F, -2.4F)
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}
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smithingUpgrade(Items.NETHERITE_UPGRADE_SMITHING_TEMPLATE, Items.NETHERITE_SWORD, Items.WITHER_SKELETON_SKULL)
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}
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val AXE by gearItem("witherite_axe", ::WitheriteWeapon) {
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properties {
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enchantable(armorMaterial.enchantmentValue)
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.component(DataComponents.USE_COOLDOWN, UseCooldown(2f))
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.axe(ToolMaterial.NETHERITE, 3F, -3F)
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}
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smithingUpgrade(Items.NETHERITE_UPGRADE_SMITHING_TEMPLATE, Items.NETHERITE_AXE, Items.WITHER_SKELETON_SKULL)
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}
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val HELMET by gearItem("witherite_helmet", ::Item) {
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properties {
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humanoidArmor(armorMaterial, ArmorType.HELMET)
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}
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smithingUpgrade(Items.NETHERITE_UPGRADE_SMITHING_TEMPLATE, Items.NETHERITE_HELMET, Items.WITHER_SKELETON_SKULL)
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}
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val CHESTPLATE by gearItem("witherite_chestplate", ::Item) {
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properties {
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humanoidArmor(armorMaterial, ArmorType.CHESTPLATE)
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}
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smithingUpgrade(Items.NETHERITE_UPGRADE_SMITHING_TEMPLATE, Items.NETHERITE_CHESTPLATE, Items.WITHER_SKELETON_SKULL)
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}
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val LEGGINGS by gearItem("witherite_leggings", ::Item) {
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properties {
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humanoidArmor(armorMaterial, ArmorType.LEGGINGS)
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}
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smithingUpgrade(Items.NETHERITE_UPGRADE_SMITHING_TEMPLATE, Items.NETHERITE_LEGGINGS, Items.WITHER_SKELETON_SKULL)
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}
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val BOOTS by gearItem("witherite_boots", ::Item) {
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properties {
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humanoidArmor(armorMaterial, ArmorType.BOOTS)
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}
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smithingUpgrade(Items.NETHERITE_UPGRADE_SMITHING_TEMPLATE, Items.NETHERITE_BOOTS, Items.WITHER_SKELETON_SKULL)
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}
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override val armorSet: ArmorSet = ArmorSet(HELMET, CHESTPLATE, LEGGINGS, BOOTS)
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override val items = listOf(SWORD, AXE, SHIELD, HELMET, CHESTPLATE, LEGGINGS, BOOTS)
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override fun onLoad() {
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// empty function - this must be called to initialise the above properties ^
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}
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}
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open class WitheriteWeapon(properties: Properties): Item(properties) {
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override fun hurtEnemy(itemStack: ItemStack, mob: LivingEntity, attacker: LivingEntity) {
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super.hurtEnemy(itemStack, mob, attacker)
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if (attacker.level().isClientSide) return
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val amplifier = if (attacker is Player) { 0 } else { 2 }
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mob.addEffect(MobEffectInstance(MobEffects.WITHER, 60, amplifier), attacker)
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}
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}
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class WitheriteSword(properties: Properties) : WitheriteWeapon(properties) {
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override fun use(level: Level, user: Player, hand: InteractionHand): InteractionResult {
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if (level.isClientSide
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|| !user.isCrouching
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|| !Witherite.fullSetEquippedBy(user)
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) return InteractionResult.PASS;
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val skull = WitherSkull(EntityType.WITHER_SKULL, level)
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skull.setPos(user.eyePosition)
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skull.deltaMovement = user.lookAngle
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level.addFreshEntity(skull)
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skull.playSound(SoundEvents.WITHER_SHOOT)
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return InteractionResult.SUCCESS;
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}
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}
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