custom items now use new builder DSL syntax, implementing first new set begins tmr
build / build (push) Failing after 3m16s

This commit is contained in:
2026-07-08 00:58:10 +01:00
parent 5f6350943e
commit 5b57baafb1
6 changed files with 192 additions and 361 deletions
@@ -0,0 +1,107 @@
package dev.zxq5.items.sets
import dev.zxq5.items.core.ArmorSet
import dev.zxq5.items.core.GenericGearSet
import dev.zxq5.items.ModItems.register
import net.minecraft.core.component.DataComponents
import net.minecraft.sounds.SoundEvents
import net.minecraft.sounds.SoundSource
import net.minecraft.util.Unit
import net.minecraft.world.InteractionHand
import net.minecraft.world.InteractionResult
import net.minecraft.world.entity.player.Player
import net.minecraft.world.item.Item
import net.minecraft.world.item.ToolMaterial
import net.minecraft.world.item.component.UseCooldown
import net.minecraft.world.item.equipment.*
import net.minecraft.world.level.Level
object Dragonite: GenericGearSet() {
override val materialName = "dragonite"
override val materialDefinition
get() = super.materialDefinition.copy(assetId = materialKey)
val SWORD = register("dragonite_sword", ::DragoniteSword,
Item.Properties()
.enchantable(armorMaterial.enchantmentValue)
.component(DataComponents.USE_COOLDOWN, UseCooldown(2f))
.sword(ToolMaterial.NETHERITE, 3.0F, -2.4F)
)
val HELMET = register(
"dragonite_helmet",
::Item,
Item.Properties()
.enchantable(armorMaterial.enchantmentValue)
.humanoidArmor(armorMaterial , ArmorType.HELMET)
.durability(ArmorType.HELMET.getDurability(armorMaterial.durability))
)
val CHESTPLATE = register(
"dragonite_chestplate",
::Item,
Item.Properties()
.enchantable(armorMaterial.enchantmentValue)
.humanoidArmor(armorMaterial , ArmorType.CHESTPLATE)
.component(DataComponents.GLIDER, Unit.INSTANCE)
.durability(ArmorType.CHESTPLATE.getDurability(armorMaterial.durability))
)
val LEGGINGS = register(
"dragonite_leggings",
::Item,
Item.Properties()
.enchantable(armorMaterial.enchantmentValue)
.humanoidArmor(armorMaterial , ArmorType.LEGGINGS)
.durability(ArmorType.LEGGINGS.getDurability(armorMaterial.durability))
)
val BOOTS = register(
"dragonite_boots",
::Item,
Item.Properties()
.enchantable(armorMaterial.enchantmentValue)
.humanoidArmor(armorMaterial , ArmorType.BOOTS)
.durability(ArmorType.BOOTS.getDurability(armorMaterial.durability))
)
val INGOT = register(
"dragonite_ingot",
::Item,
Item.Properties()
)
val SCALE = register(
"dragon_scale",
::Item,
Item.Properties()
)
override val armorSet: ArmorSet = ArmorSet(HELMET, CHESTPLATE, LEGGINGS, BOOTS)
override val items = listOf(SWORD, HELMET, CHESTPLATE, LEGGINGS, BOOTS, SCALE, INGOT)
override fun onLoad() {}
}
class DragoniteSword(properties: Properties) : Item(properties) {
override fun use(level: Level, user: Player, hand: InteractionHand): InteractionResult {
if (level.isClientSide || !Dragonite.fullSetEquippedBy(user)) return InteractionResult.PASS
val direction = user.lookAngle
val scale = if (user.isFallFlying) { 4.0 } else { 1.5 }
user.deltaMovement = direction.scale(scale)
user.hurtMarked = true
level.playSound(null, user.x, user.y, user.z,
SoundEvents.ENDER_DRAGON_FLAP, SoundSource.PLAYERS, 1.0f, 1.0f)
// TODO("fix this broken ahh code. WHY TF DOES FABRIC HAVE NO DOCUMENTATION FOR BASICALLY ANYTHING.")
// (level as? ServerLevel)?.sendParticles(
// ParticleTypes.DRAGON_BREATH as ParticleOptions,
// user.x, user.y, user.z,
// 100, 0.5, 0.5, 0.5, 0.5
// )
return InteractionResult.SUCCESS
}
}