@@ -1,12 +1,16 @@
|
||||
package dev.zxq5
|
||||
|
||||
import dev.zxq5.items.ModItems
|
||||
import dev.zxq5.items.ModItems.CUSTOM_CREATIVE_TAB
|
||||
import dev.zxq5.items.ModItems.CUSTOM_CREATIVE_TAB_KEY
|
||||
import dev.zxq5.items.Witherite
|
||||
import dev.zxq5.items.isWearingFullSet
|
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import net.fabricmc.api.ModInitializer
|
||||
import net.minecraft.core.Registry
|
||||
import net.minecraft.core.registries.BuiltInRegistries
|
||||
import net.minecraft.world.item.Item
|
||||
import net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents
|
||||
import net.fabricmc.fabric.api.event.player.AttackEntityCallback
|
||||
import net.minecraft.world.InteractionHand
|
||||
import net.minecraft.world.InteractionResult
|
||||
import net.minecraft.world.effect.MobEffectInstance
|
||||
import net.minecraft.world.effect.MobEffects
|
||||
import net.minecraft.world.entity.LivingEntity
|
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import org.slf4j.LoggerFactory
|
||||
|
||||
object Fantasysmp : ModInitializer {
|
||||
@@ -22,5 +26,38 @@ object Fantasysmp : ModInitializer {
|
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logger.info("Hello Fabric world!")
|
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ModItems.init();
|
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// Register the group.
|
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registerItemEffects()
|
||||
}
|
||||
|
||||
private fun registerItemEffects() {
|
||||
ServerTickEvents.END_SERVER_TICK.register { server ->
|
||||
for (player in server.playerList.players) {
|
||||
if (player.isWearingFullSet(Witherite.ARMOUR_SET)) {
|
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player.removeEffect(MobEffects.WITHER)
|
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}
|
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}
|
||||
}
|
||||
|
||||
AttackEntityCallback.EVENT.register { player, world, hand, entity, _ ->
|
||||
if (world.isClientSide) return@register InteractionResult.PASS
|
||||
if (hand != InteractionHand.MAIN_HAND) return@register InteractionResult.PASS
|
||||
if (player.getItemInHand(hand).item != Witherite.SWORD) return@register InteractionResult.PASS
|
||||
if (entity is LivingEntity) {
|
||||
entity.addEffect(MobEffectInstance(MobEffects.WITHER, 60, 1), player)
|
||||
}
|
||||
|
||||
InteractionResult.PASS
|
||||
}
|
||||
|
||||
AttackEntityCallback.EVENT.register { player, world, hand, entity, _ ->
|
||||
if (world.isClientSide) return@register InteractionResult.PASS
|
||||
if (hand != InteractionHand.MAIN_HAND) return@register InteractionResult.PASS
|
||||
if (player.getItemInHand(hand).item != Witherite.AXE) return@register InteractionResult.PASS
|
||||
if (entity is LivingEntity) {
|
||||
entity.addEffect(MobEffectInstance(MobEffects.WITHER, 60, 1), player)
|
||||
}
|
||||
|
||||
InteractionResult.PASS
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,142 @@
|
||||
package dev.zxq5.items
|
||||
|
||||
import dev.zxq5.Fantasysmp
|
||||
import dev.zxq5.items.ModItems.register
|
||||
import net.minecraft.core.component.DataComponents
|
||||
import net.minecraft.core.particles.ParticleOptions
|
||||
import net.minecraft.core.particles.ParticleTypes
|
||||
import net.minecraft.resources.Identifier
|
||||
import net.minecraft.resources.ResourceKey
|
||||
import net.minecraft.server.level.ServerLevel
|
||||
import net.minecraft.sounds.SoundEvents
|
||||
import net.minecraft.sounds.SoundSource
|
||||
import net.minecraft.tags.ItemTags
|
||||
import net.minecraft.util.Unit
|
||||
import net.minecraft.world.InteractionHand
|
||||
import net.minecraft.world.InteractionResult
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.item.Item
|
||||
import net.minecraft.world.item.ToolMaterial
|
||||
import net.minecraft.world.item.component.BlocksAttacks
|
||||
import net.minecraft.world.item.equipment.*
|
||||
import net.minecraft.world.level.Level
|
||||
import java.util.Optional
|
||||
|
||||
|
||||
object Dragonite {
|
||||
const val BASE_DURABILITY = 40;
|
||||
val witherite_material_key: ResourceKey<EquipmentAsset> = ResourceKey.create<EquipmentAsset>(
|
||||
EquipmentAssets.ROOT_ID,
|
||||
Identifier.fromNamespaceAndPath(Fantasysmp.MOD_ID, "dragon")
|
||||
)
|
||||
|
||||
val armorMaterial = ArmorMaterial(
|
||||
BASE_DURABILITY,
|
||||
mapOf(
|
||||
ArmorType.HELMET to 3,
|
||||
ArmorType.CHESTPLATE to 8,
|
||||
ArmorType.LEGGINGS to 6,
|
||||
ArmorType.BOOTS to 3,
|
||||
ArmorType.BODY to 19,
|
||||
),
|
||||
5,
|
||||
SoundEvents.ARMOR_EQUIP_NETHERITE,
|
||||
3.0f,
|
||||
0.1f,
|
||||
ItemTags.REPAIRS_NETHERITE_ARMOR,
|
||||
witherite_material_key,
|
||||
)
|
||||
|
||||
val SWORD = register("dragon_sword", ::DragoniteSword,
|
||||
Item.Properties()
|
||||
.sword(ToolMaterial.NETHERITE, 3.0F, -2.4F)
|
||||
.component(DataComponents.BLOCKS_ATTACKS, BlocksAttacks(
|
||||
0.25f, // 5 tick warmup
|
||||
1.0f, // standard disable cooldown
|
||||
listOf(
|
||||
BlocksAttacks.DamageReduction(
|
||||
90.0f, // horizontalBlockingAngle — 90° arc each side (180° total, same as vanilla)
|
||||
Optional.empty(), // type — empty = blocks all damage types
|
||||
0.0f, // base — flat damage reduction
|
||||
1.0f // factor — multiplier (1.0 = block 100% of damage)
|
||||
)
|
||||
), // full block — check if this constant exists, else build the list manually
|
||||
BlocksAttacks.ItemDamageFunction.DEFAULT, // check for this constant too
|
||||
Optional.empty(), // no bypass
|
||||
Optional.empty(), // default block sound
|
||||
Optional.empty() // default disable sound
|
||||
))
|
||||
)
|
||||
val HELMET = register(
|
||||
"dragon_helmet",
|
||||
::Item,
|
||||
Item.Properties().humanoidArmor(armorMaterial , ArmorType.HELMET)
|
||||
.durability(ArmorType.HELMET.getDurability(armorMaterial.durability))
|
||||
)
|
||||
|
||||
val CHESTPLATE = register(
|
||||
"dragon_chestplate",
|
||||
::Item,
|
||||
Item.Properties().humanoidArmor(armorMaterial , ArmorType.CHESTPLATE)
|
||||
.component(DataComponents.GLIDER, Unit.INSTANCE)
|
||||
.durability(ArmorType.CHESTPLATE.getDurability(armorMaterial.durability))
|
||||
)
|
||||
|
||||
val LEGGINGS = register(
|
||||
"dragon_leggings",
|
||||
::Item,
|
||||
Item.Properties().humanoidArmor(armorMaterial , ArmorType.LEGGINGS)
|
||||
.durability(ArmorType.LEGGINGS.getDurability(armorMaterial.durability))
|
||||
)
|
||||
|
||||
val BOOTS = register(
|
||||
"dragon_boots",
|
||||
::Item,
|
||||
Item.Properties().humanoidArmor(armorMaterial , ArmorType.BOOTS)
|
||||
.durability(ArmorType.BOOTS.getDurability(armorMaterial.durability))
|
||||
)
|
||||
|
||||
val INGOT = register(
|
||||
"dragonite_ingot",
|
||||
::Item,
|
||||
Item.Properties()
|
||||
)
|
||||
|
||||
val SCALE = register(
|
||||
"dragon_scale",
|
||||
::Item,
|
||||
Item.Properties()
|
||||
)
|
||||
|
||||
val ITEMS = listOf(SWORD, HELMET, CHESTPLATE, LEGGINGS, BOOTS, INGOT, SCALE)
|
||||
val ARMOUR_SET = ArmorSet(HELMET, CHESTPLATE, LEGGINGS, BOOTS)
|
||||
|
||||
fun init() {}
|
||||
}
|
||||
|
||||
class DragoniteSword(properties: Properties) : Item(properties) {
|
||||
override fun use(level: Level, user: Player, hand: InteractionHand): InteractionResult {
|
||||
if (level.isClientSide) return InteractionResult.PASS
|
||||
if (!user.isWearingFullSet(Dragonite.ARMOUR_SET)) return InteractionResult.PASS
|
||||
|
||||
val stack = user.getItemInHand(hand)
|
||||
if (user.cooldowns.isOnCooldown(stack)) return InteractionResult.PASS
|
||||
|
||||
val dir = user.lookAngle
|
||||
user.deltaMovement = dir.scale(2.0)
|
||||
user.hurtMarked = true
|
||||
|
||||
level.playSound(null, user.x, user.y, user.z,
|
||||
SoundEvents.ENDER_DRAGON_FLAP, SoundSource.PLAYERS, 1.0f, 1.0f)
|
||||
|
||||
(level as? ServerLevel)?.sendParticles(
|
||||
ParticleTypes.DRAGON_BREATH as ParticleOptions,
|
||||
user.x, user.y, user.z,
|
||||
100, 0.5, 0.5, 0.5, 0.5
|
||||
)
|
||||
|
||||
user.cooldowns.addCooldown(stack, 25)
|
||||
|
||||
return InteractionResult.SUCCESS
|
||||
}
|
||||
}
|
||||
@@ -1,23 +1,19 @@
|
||||
package dev.zxq5.items
|
||||
|
||||
import dev.zxq5.Fantasysmp
|
||||
import dev.zxq5.items.Witherite.WITHERITE_HELMET
|
||||
import dev.zxq5.items.Witherite.WITHERITE_SWORD
|
||||
import dev.zxq5.items.Witherite.SWORD
|
||||
import net.fabricmc.fabric.api.creativetab.v1.FabricCreativeModeTab
|
||||
import net.minecraft.core.Registry
|
||||
import net.minecraft.core.component.DataComponents
|
||||
import net.minecraft.core.registries.BuiltInRegistries
|
||||
import net.minecraft.core.registries.Registries
|
||||
import net.minecraft.network.chat.Component
|
||||
import net.minecraft.resources.Identifier
|
||||
import net.minecraft.resources.ResourceKey
|
||||
import net.minecraft.world.entity.EquipmentSlot
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.item.*
|
||||
import net.minecraft.world.item.CreativeModeTab.DisplayItemsGenerator
|
||||
import net.minecraft.world.item.CreativeModeTab.ItemDisplayParameters
|
||||
import net.minecraft.world.item.component.ItemLore
|
||||
import net.minecraft.world.item.equipment.ArmorMaterials
|
||||
import net.minecraft.world.item.equipment.ArmorType
|
||||
import java.util.List
|
||||
import java.util.function.Supplier
|
||||
|
||||
|
||||
@@ -38,16 +34,31 @@ object ModItems {
|
||||
)
|
||||
|
||||
val CUSTOM_CREATIVE_TAB: CreativeModeTab = FabricCreativeModeTab.builder()
|
||||
.icon(Supplier { ItemStack(WITHERITE_SWORD) })
|
||||
.icon(Supplier { ItemStack(SWORD) })
|
||||
.title(Component.translatable("Fantasysmp"))
|
||||
.displayItems(DisplayItemsGenerator { params: ItemDisplayParameters, output: CreativeModeTab.Output ->
|
||||
Witherite.ITEMS.forEach { output.accept(it) }
|
||||
Dragonite.ITEMS.forEach { output.accept(it) }
|
||||
})
|
||||
.build()
|
||||
|
||||
fun init() {
|
||||
Witherite.init();
|
||||
|
||||
Dragonite.init();
|
||||
Registry.register(BuiltInRegistries.CREATIVE_MODE_TAB, CUSTOM_CREATIVE_TAB_KEY, CUSTOM_CREATIVE_TAB);
|
||||
}
|
||||
}
|
||||
|
||||
data class ArmorSet(
|
||||
val helmet: Item,
|
||||
val chestplate: Item,
|
||||
val leggings: Item,
|
||||
val boots: Item,
|
||||
)
|
||||
|
||||
fun Player.isWearingFullSet(set: ArmorSet): Boolean {
|
||||
return getItemBySlot(EquipmentSlot.HEAD).item == set.helmet &&
|
||||
getItemBySlot(EquipmentSlot.CHEST).item == set.chestplate &&
|
||||
getItemBySlot(EquipmentSlot.LEGS).item == set.leggings &&
|
||||
getItemBySlot(EquipmentSlot.FEET).item == set.boots
|
||||
}
|
||||
@@ -2,22 +2,23 @@ package dev.zxq5.items
|
||||
|
||||
import dev.zxq5.Fantasysmp
|
||||
import dev.zxq5.items.ModItems.register
|
||||
import net.minecraft.network.chat.Component
|
||||
import net.minecraft.core.component.DataComponents
|
||||
import net.minecraft.resources.Identifier
|
||||
import net.minecraft.resources.ResourceKey
|
||||
import net.minecraft.sounds.SoundEvents
|
||||
import net.minecraft.sounds.SoundSource
|
||||
import net.minecraft.tags.ItemTags
|
||||
import net.minecraft.util.Unit
|
||||
import net.minecraft.world.InteractionHand
|
||||
import net.minecraft.world.InteractionResult
|
||||
import net.minecraft.world.entity.Entity
|
||||
import net.minecraft.world.entity.EntityType
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.entity.projectile.hurtingprojectile.WitherSkull
|
||||
import net.minecraft.world.item.Item
|
||||
import net.minecraft.world.item.ToolMaterial
|
||||
import net.minecraft.world.item.component.BlocksAttacks
|
||||
import net.minecraft.world.item.equipment.*
|
||||
import net.minecraft.world.level.Level
|
||||
import java.util.Optional
|
||||
|
||||
|
||||
object Witherite {
|
||||
@@ -44,38 +45,62 @@ object Witherite {
|
||||
witherite_material_key,
|
||||
)
|
||||
|
||||
val WITHERITE_SWORD = register("witherite_sword", ::WitheriteSword,
|
||||
Item.Properties().sword(ToolMaterial.NETHERITE, 3.0F, -2.4F)
|
||||
val SHIELD = register("witherite_shield", ::Item,
|
||||
Item.Properties().component(DataComponents.BLOCKS_ATTACKS, BlocksAttacks(
|
||||
0.25f, // 5 tick warmup
|
||||
1.0f, // standard disable cooldown
|
||||
listOf(
|
||||
BlocksAttacks.DamageReduction(
|
||||
90.0f, // horizontalBlockingAngle — 90° arc each side (180° total, same as vanilla)
|
||||
Optional.empty(), // type — empty = blocks all damage types
|
||||
0.0f, // base — flat damage reduction
|
||||
1.0f // factor — multiplier (1.0 = block 100% of damage)
|
||||
)
|
||||
), // full block — check if this constant exists, else build the list manually
|
||||
BlocksAttacks.ItemDamageFunction.DEFAULT, // check for this constant too
|
||||
Optional.empty(), // no bypass
|
||||
Optional.empty(), // default block sound
|
||||
Optional.empty() // default disable sound
|
||||
))
|
||||
)
|
||||
val WITHERITE_HELMET = register(
|
||||
|
||||
val SWORD = register("witherite_sword", ::WitheriteSword,
|
||||
Item.Properties().sword(ToolMaterial.NETHERITE, 3F, -2.4F)
|
||||
)
|
||||
|
||||
val AXE = register("witherite_axe", ::Item,
|
||||
Item.Properties().axe(ToolMaterial.NETHERITE, 5F, -3F))
|
||||
|
||||
val HELMET = register(
|
||||
"witherite_helmet",
|
||||
::Item,
|
||||
Item.Properties().humanoidArmor(armorMaterial , ArmorType.HELMET)
|
||||
.durability(ArmorType.HELMET.getDurability(armorMaterial.durability))
|
||||
)
|
||||
|
||||
val WITHERITE_CHESTPLATE = register(
|
||||
val CHESTPLATE = register(
|
||||
"witherite_chestplate",
|
||||
::Item,
|
||||
Item.Properties().humanoidArmor(armorMaterial , ArmorType.CHESTPLATE)
|
||||
.durability(ArmorType.CHESTPLATE.getDurability(armorMaterial.durability))
|
||||
)
|
||||
|
||||
val WITHERITE_LEGGINGS = register(
|
||||
val LEGGINGS = register(
|
||||
"witherite_leggings",
|
||||
::Item,
|
||||
Item.Properties().humanoidArmor(armorMaterial , ArmorType.LEGGINGS)
|
||||
.durability(ArmorType.LEGGINGS.getDurability(armorMaterial.durability))
|
||||
)
|
||||
|
||||
val WITHERITE_BOOTS = register(
|
||||
val BOOTS = register(
|
||||
"witherite_boots",
|
||||
::Item,
|
||||
Item.Properties().humanoidArmor(armorMaterial , ArmorType.BOOTS)
|
||||
.durability(ArmorType.BOOTS.getDurability(armorMaterial.durability))
|
||||
)
|
||||
|
||||
val ITEMS = listOf(WITHERITE_SWORD, WITHERITE_HELMET, WITHERITE_CHESTPLATE, WITHERITE_LEGGINGS, WITHERITE_BOOTS)
|
||||
val ITEMS = listOf(SWORD, AXE, SHIELD, HELMET, CHESTPLATE, LEGGINGS, BOOTS)
|
||||
val ARMOUR_SET = ArmorSet(HELMET, CHESTPLATE, LEGGINGS, BOOTS)
|
||||
|
||||
fun init() {}
|
||||
}
|
||||
@@ -86,6 +111,8 @@ class WitheriteSword(properties: Properties) : Item(properties) {
|
||||
return InteractionResult.PASS;
|
||||
}
|
||||
|
||||
if (!user.isCrouching) return InteractionResult.PASS
|
||||
|
||||
val skull = WitherSkull(EntityType.WITHER_SKULL, level)
|
||||
skull.setPos(user.eyePosition)
|
||||
skull.deltaMovement = user.lookAngle
|
||||
|
||||
Reference in New Issue
Block a user