Files
FoundryOS/libk/src/io/framebuffer.rs
T

100 lines
2.6 KiB
Rust

use limine::request::FramebufferRequest;
#[used]
#[unsafe(link_section = ".requests")]
static FRAMEBUFFER_REQUEST: FramebufferRequest = FramebufferRequest::new();
mod colour;
pub use colour::Colour;
use core::panic;
use limine::framebuffer::Framebuffer;
use spin::{Lazy, Mutex};
pub static FRAMEBUFFER_WRITER: Lazy<Mutex<Option<FramebufferWriter>>> = Lazy::new(|| {
Mutex::new(FRAMEBUFFER_REQUEST.get_response().map_or_else(
|| {
panic!("Framebuffer request failed");
},
|framebuffer_response| {
let framebuffer = framebuffer_response.framebuffers().next().unwrap();
Some(FramebufferWriter::new(framebuffer))
},
))
});
/// The updated writer stores necessary fields from the [Framebuffer].
/// This ensures that the contained types are Send, as Framebuffer was
/// not marked as Send.
///
/// It also avoids the requirement for lifetimes.
///
/// Note this does not implement Writer as these functions only handle drawing pixels.
pub struct FramebufferWriter {
pitch: u64,
bpp: u16,
addr: *mut u8,
width: u64,
height: u64,
}
unsafe impl Send for FramebufferWriter {}
unsafe impl Sync for FramebufferWriter {}
impl FramebufferWriter {
pub fn new(framebuffer: Framebuffer) -> Self {
Self {
pitch: framebuffer.pitch(),
bpp: framebuffer.bpp(),
addr: framebuffer.addr(),
width: framebuffer.width(),
height: framebuffer.height(),
}
}
pub fn write_pixel(&self, x: usize, y: usize, color: Colour) {
let pitch = self.pitch as usize;
let bpp = (self.bpp / 8) as usize;
let pixel_offset = y * pitch + x * bpp;
unsafe {
*(self.addr.add(pixel_offset) as *mut u32) = color.into();
}
}
pub fn render_frame(&self, buffer: &[Colour; 1280 * 800]) {
for (y, row) in buffer.chunks(1280).enumerate() {
for (x, pixel) in row.iter().enumerate() {
self.write_pixel(x, y, *pixel);
}
}
}
pub const fn width(&self) -> u32 {
self.width as u32
}
pub const fn height(&self) -> u32 {
self.height as u32
}
pub fn clear(&self) {
let width = self.width as usize;
let height = self.height as usize;
for y in 0..height {
for x in 0..width {
self.write_pixel(x, y, Colour::Black);
}
}
}
}
pub fn screensize_px() -> (u32, u32) {
FRAMEBUFFER_WRITER
.lock()
.as_mut()
.map_or_else(|| (0, 0), |writer| (writer.width(), writer.height()))
}