started working on dialogs
This commit is contained in:
@@ -12,3 +12,4 @@ mod gameoflife;
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mod tetris;
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mod asteroids;
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mod crystalrpg;
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mod pong;
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@@ -0,0 +1,57 @@
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use alloc::boxed::Box;
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use alloc::string::String;
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use alloc::vec::Vec;
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use async_trait::async_trait;
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use core::fmt::Write;
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use crate::std::application::{Application, Error};
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use crate::std;
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struct Game {
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ball: Ball,
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player1: Player,
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player2: Player,
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}
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#[async_trait]
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impl Application for Game {
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fn new() -> Self {
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Game {
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ball: Ball::new(),
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player1: Player::new(1),
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player2: Player::new(2),
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}
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}
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async fn run(&mut self, _: Vec<String>) -> Result<(), Error> {
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loop {
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self.ball.update(&self.player1, &self.player2);
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}
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Ok(())
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}
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}
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struct Player {
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x: i32,
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y: i32,
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score: i32,
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}
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impl Player {
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fn new(y: i32) -> Self {
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Player { x: 0, y, score: 0 }
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}
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}
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struct Ball {
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x: i32,
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y: i32,
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}
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impl Ball {
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fn new() -> Self {
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Ball { x: 0, y: 0 }
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}
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fn update(&mut self, player1: &Player, player2: &Player) {
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self.x += 1;
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}
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}
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@@ -18,6 +18,7 @@ use crate::user::lib::libgui::{
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cg_inputs::CgLineEdit,
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};
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use crate::user::lib::libgui::cg_core::{CgTextInput, Widget};
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use crate::user::lib::libgui::cg_widgets::CgDialog;
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lazy_static! {
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pub static ref CMD: Mutex<CommandHandler> = Mutex::new(CommandHandler::new());
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@@ -253,6 +254,18 @@ struct CmdHistory {
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}
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async fn setup_ui() {
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let dialog = CgDialog::new(
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Dimensions::new(40, 10),
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String::from("test dialog"),
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String::from("dialog body"),
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String::from("[dialog footer]")
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);
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if let Ok(frame) = dialog.render() {
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frame.write_to_screen().unwrap();
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}
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return;
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serial_println!("idk");
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let label= Widget::insert(CgLabel::new(
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String::from("test label"),
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@@ -29,7 +29,6 @@ pub trait CgComponent: Any {
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fn as_any(&self) -> &dyn Any;
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}
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/// trait for components that can have editable text, such as search boxes, command palettes, terminals, text inputs etc.
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pub trait CgTextEdit: CgComponent {
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fn write_char(&mut self, c: char); // this can also be implemented in a way that inserts characters
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@@ -43,7 +42,10 @@ pub trait CgTextInput: CgTextEdit {
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async fn input(&mut self, break_condition: fn(KeyStroke) -> (KeyStroke, Exit), id: &Widget, app: &Widget) -> Result<(String, bool), RenderError>;
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}
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#[async_trait]
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pub trait CgKeyboardCapture: CgComponent {
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async fn keyboard_capture(&mut self, break_condition: fn(KeyStroke) -> (KeyStroke, Exit), app: Option<&Widget>) -> Result<bool, RenderError>;
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}
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static ID_COUNTER: Mutex<usize> = Mutex::new(0);
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@@ -0,0 +1,21 @@
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use crate::std::frame::{ColouredChar, Dimensions, Frame, Position};
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pub(crate) fn render_outline(frame: &mut Frame, dimensions: Dimensions) {
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// draws the sides of the container
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for i in 0..frame.dimensions.x {
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frame.write(Position::new(i, 0), ColouredChar::new('─'));
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frame.write(Position::new(i, frame.dimensions.y - 1), ColouredChar::new('─'));
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}
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// draws the top and bottom of the container
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for i in 0..frame.dimensions.y {
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frame.write(Position::new(0, i), ColouredChar::new('│'));
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frame.write(Position::new(frame.dimensions.x - 1, i), ColouredChar::new('│'));
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}
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// draws the corners of the container
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frame.write(Position::new(0, 0), ColouredChar::new('┌'));
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frame.write(Position::new(dimensions.x - 1, 0), ColouredChar::new('┐'));
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frame.write(Position::new(0, dimensions.y - 1), ColouredChar::new('└'));
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frame.write(Position::new(dimensions.x - 1, dimensions.y - 1), ColouredChar::new('┘'));
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}
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@@ -6,7 +6,8 @@ use core::cmp::{max, min};
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use hashbrown::HashMap;
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use crate::serial_println;
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use super::cg_core::{CgComponent, CgOutline, Widget};
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use crate::std::frame::{ColouredChar, Dimensions, Position, Frame, RenderError, ColorCode};
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use super::cg_utils::render_outline;
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use crate::std::frame::{ColouredChar, Dimensions, Position, Frame, RenderError, ColorCode, BUFFER_WIDTH, BUFFER_HEIGHT};
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use crate::std::io::Color;
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#[derive(Debug, Clone)]
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@@ -33,29 +34,6 @@ impl CgContainer {
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self.elements.get(name)
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}
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}
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impl CgOutline for CgContainer {
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fn render_outline(&self, frame: &mut Frame) {
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// draws the sides of the container
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for i in 0..frame.dimensions.x {
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frame.write(Position::new(i, 0), ColouredChar::new('─'));
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frame.write(Position::new(i, frame.dimensions.y - 1), ColouredChar::new('─'));
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}
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// draws the top and bottom of the container
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for i in 0..frame.dimensions.y {
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frame.write(Position::new(0, i), ColouredChar::new('│'));
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frame.write(Position::new(frame.dimensions.x - 1, i), ColouredChar::new('│'));
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}
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// draws the corners of the container
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frame.write(Position::new(0, 0), ColouredChar::new('┌'));
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frame.write(Position::new(self.dimensions.x - 1, 0), ColouredChar::new('┐'));
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frame.write(Position::new(0, self.dimensions.y - 1), ColouredChar::new('└'));
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frame.write(Position::new(self.dimensions.x - 1, self.dimensions.y - 1), ColouredChar::new('┘'));
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}
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}
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impl CgComponent for CgContainer {
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fn render(&self) -> Result<Frame, RenderError> {
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let mut result = Frame::new(self.position, self.dimensions)?;
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@@ -68,7 +46,7 @@ impl CgComponent for CgContainer {
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}
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if self.outlined {
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self.render_outline(&mut result);
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render_outline(&mut result, self.dimensions.clone());
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}
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Ok(result)
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@@ -115,7 +93,7 @@ impl CgComponent for CgTextBox {
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let mut result = Frame::new(self.position, self.dimensions)?;
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if self.outlined {
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self.render_outline(&mut result);
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render_outline(&mut result, self.dimensions.clone());
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}
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self.render_title(&mut result);
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@@ -161,32 +139,6 @@ impl CgComponent for CgTextBox {
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}
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}
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impl CgOutline for CgTextBox {
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fn render_outline(&self, frame: &mut Frame) {
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// draws the sides of the container
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for i in 0..frame.dimensions.x {
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frame.write(Position::new(i, 0), ColouredChar::new('─'));
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frame.write(Position::new(i, frame.dimensions.y - 1), ColouredChar::new('─'));
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}
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// draws the top and bottom of the container
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for i in 0..frame.dimensions.y {
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frame.write(Position::new(0, i), ColouredChar::new('│'));
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frame.write(Position::new(frame.dimensions.x - 1, i), ColouredChar::new('│'));
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}
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// draws the corners of the container
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frame.write(Position::new(0, 0), ColouredChar::new('┌'));
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frame.write(Position::new(self.dimensions.x - 1, 0), ColouredChar::new('┐'));
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frame.write(Position::new(0, self.dimensions.y - 1), ColouredChar::new('└'));
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frame.write(Position::new(self.dimensions.x - 1, self.dimensions.y - 1), ColouredChar::new('┘'));
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}
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}
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#[derive(Debug, Clone)]
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pub struct CgLabel {
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content: String,
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@@ -349,7 +301,7 @@ impl CgComponent for CgStatusBar {
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fn render(&self) -> Result<Frame, RenderError> {
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let mut frame = Frame::new(self.position, self.dimensions)?;
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(0..80).for_each(|x| frame[0][x] = ColouredChar::coloured(' ', ColorCode::new(Color::Black, Color::DarkGray)));
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(0..BUFFER_WIDTH).for_each(|x| frame[0][x] = ColouredChar::coloured(' ', ColorCode::new(Color::Black, Color::DarkGray)));
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// render window title centred
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let mut window_title = self.window_title.render()?;
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@@ -393,10 +345,54 @@ impl CgStatusBar {
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}
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}
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enum CgDialogType {
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Information,
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Confirmation,
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}
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pub struct CgDialog {
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dimensions: Dimensions,
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title: String,
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content: String,
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button_text: String,
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accepted: bool,
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outlined: bool,
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}
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impl CgDialog {
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pub(crate) fn new(dimensions: Dimensions, title: String, content: String, button_text: String) -> CgDialog {
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CgDialog {
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dimensions,
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title,
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content,
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button_text,
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accepted: false,
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outlined: true,
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}
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}
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}
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impl CgComponent for CgDialog {
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fn render(&self) -> Result<Frame, RenderError> {
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if self.dimensions.x > BUFFER_WIDTH || self.dimensions.y > BUFFER_HEIGHT {
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return Err(RenderError::OutOfBounds(self.dimensions.x > BUFFER_WIDTH, self.dimensions.y > BUFFER_HEIGHT));
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}
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let x_offset = (BUFFER_WIDTH - self.dimensions.x) / 2;
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let y_offset = (BUFFER_HEIGHT - self.dimensions.y) / 2;
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let mut frame = Frame::new(Position::new(x_offset, y_offset), Dimensions::new(self.dimensions.x, self.dimensions.y))?;
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if self.outlined {
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render_outline(&mut frame, self.dimensions);
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}
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Ok(frame)
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}
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fn as_any(&self) -> &dyn Any {
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self
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}
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}
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@@ -1,4 +1,5 @@
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pub mod cg_core;
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pub mod cg_widgets;
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pub mod cg_inputs;
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mod cg_utils;
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@@ -1,287 +0,0 @@
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use crate::kernel::render::{BUFFER_HEIGHT, BUFFER_WIDTH, RENDERER, ScreenChar};
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use crate::system::std::frame::Frame;
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use crate::{print, println};
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use alloc::{
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boxed::Box,
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string::{String, ToString},
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vec,
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vec::Vec,
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};
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/*
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- this library will provide useful structures for creating simple
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command line based interfaces using ascii
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*/
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#[derive(Copy, Clone)]
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pub struct Pos {
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pub x: usize,
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pub y: usize,
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}
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impl Pos {
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pub fn new(x: usize, y: usize) -> Pos {
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Pos { x, y }
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}
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}
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/// all interface elements must implement this trait in order to be
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/// rendered on the screen
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pub trait Element {
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// default behaviour for all elements
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fn render(&self) -> (Vec<Vec<char>>, Pos) {
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// recursive method for rendering the
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// specified frame to the screen
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// insert rendering code for specific frame here
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// this should also render all children of the element
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(Vec::<Vec<char>>::new(), Pos::new(0, 0))
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}
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}
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pub struct Container<'a> {
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// a simple container objects for grouping
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// other containers together
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frame: Vec<Vec<char>>,
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elements: Vec<Box<&'a dyn Element>>,
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position: Pos, // x,y
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//
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outlined: bool,
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dimensions: Pos, // x,y
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}
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impl<'a> Container<'a> {
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fn new(position: Pos, dimensions: Pos, outlined: bool) -> Container<'a> {
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Self {
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frame: vec![vec![' '; dimensions.x as usize]; dimensions.y as usize],
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elements: Vec::new(),
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position,
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outlined,
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dimensions,
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}
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}
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}
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impl Element for Container<'_> {
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fn render(&self) -> (Vec<Vec<char>>, Pos) {
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// returns all elements as a single frame
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let mut charmap = Vec::<Vec<char>>::new();
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let mut frstline: Vec<char>;
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let mut midlines: Vec<char>;
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let mut lastline: Vec<char>;
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if self.outlined {
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charmap = gen_outline(self.dimensions);
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}
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// render child elements
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for element in &self.elements {
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let r = (*element).render();
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// rendering code for child elements goes here
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// code to render the object at the position marked by offset within the container
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for (i, row) in r.0.iter().enumerate() {
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for (j, chr) in row.iter().enumerate() {
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// r.0 is the rendered element
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// r.1.0 is the x offset
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charmap[i + r.1.y][j + r.1.x] = *chr; // r.1.1 is the y offset
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}
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}
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}
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return (charmap, self.position);
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}
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}
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pub struct IndicatorBar {
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length: usize,
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filled: usize,
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abs: usize,
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position: Pos,
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text: Option<String>,
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}
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impl IndicatorBar {
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fn new(position: Pos, length: usize) -> IndicatorBar {
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IndicatorBar {
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position,
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length,
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abs: 0,
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filled: 0,
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text: None,
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}
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}
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fn set_value(&mut self, value: usize) {
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// takes a value from 1-100%
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// and turns it into a corresponding length filled
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self.filled = value;
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}
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fn set_text(&mut self, s: String) {
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self.text = Some(s);
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}
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}
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impl Element for IndicatorBar {
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fn render(&self) -> (Vec<Vec<char>>, Pos) {
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let numlen = (self.abs.to_string().as_str()).len();
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let relfilled = (self.filled as f64 / 100.0 * ((self.length - numlen) as f64)) as usize;
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let mut line = Vec::<char>::new();
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if let Some(t) = &self.text {
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line.append(&mut t.chars().collect());
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line.push(':');
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line.push(' ');
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}
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line.append(&mut (self.abs.to_string().chars().collect()));
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line.append(&mut vec!['▓'; relfilled]);
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line.append(&mut vec!['░'; self.length - numlen - relfilled]);
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let mut rendered = Vec::new();
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rendered.push(line);
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println!("RENDERED: {:?}", rendered);
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return (rendered, (self.position));
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}
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}
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// functions that deal with the rendering and interaction between objects being
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// rendered.
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pub fn render_frame(elements: Vec<Container>) {
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let mut buffer: Frame = [[ScreenChar::null(); BUFFER_WIDTH]; BUFFER_HEIGHT];
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for frame in elements.iter() {
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let f = frame.render();
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for (i, row) in f.0.iter().enumerate() {
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for (j, chr) in row.iter().enumerate() {
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let mut current = &buffer[i + f.1.y][j + f.1.x];
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let newchar = overlap_check(current.character as char, *chr);
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buffer[i + f.1.y][j + f.1.x] = ScreenChar::white(newchar as u8);
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//print!("{}", buffer[i+frame.position.1][j+frame.position.0]);
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}
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}
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}
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//println!("{:?}", buffer);
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RENDERER.lock().render_frame(buffer)
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}
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pub fn overlap_check(oldchar: char, newchar: char) -> char {
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match (oldchar, newchar) {
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//┌│└ ┐┘─
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('│', '─') | ('┌', '┘') | ('└', '┐') => '┼',
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('┌', '└') => '├',
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('┐', '┐') => '┤',
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|
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(_, _) => newchar,
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||||
}
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}
|
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|
||||
// function to return a charmap of the outline of an object
|
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|
||||
pub fn gen_outline(dimensions: Pos) -> Vec<Vec<char>> {
|
||||
let mut charmap = Vec::<Vec<char>>::new();
|
||||
|
||||
let mut frstline = vec!['┌'];
|
||||
let mut midlines = vec!['│'];
|
||||
let mut lastline = vec!['└'];
|
||||
|
||||
frstline.append(&mut vec!['─'; dimensions.x - 2]);
|
||||
midlines.append(&mut vec![' '; dimensions.x - 2]);
|
||||
lastline.append(&mut vec!['─'; dimensions.x - 2]);
|
||||
|
||||
frstline.append(&mut vec!['┐']);
|
||||
midlines.append(&mut vec!['│']);
|
||||
lastline.append(&mut vec!['┘']);
|
||||
|
||||
charmap.push(frstline);
|
||||
for _ in 0..dimensions.y - 2 {
|
||||
charmap.push(midlines.clone());
|
||||
}
|
||||
charmap.push(lastline);
|
||||
|
||||
return charmap;
|
||||
}
|
||||
|
||||
// // testing functions
|
||||
//
|
||||
// pub fn test_elements() {
|
||||
// use super::libgui_elements;
|
||||
//
|
||||
// let mut containers = Vec::<Container>::new();
|
||||
//
|
||||
// /*
|
||||
//
|
||||
// //for _ in 0..10 {
|
||||
// // containers.push(generate_box());
|
||||
// //}
|
||||
//
|
||||
// containers.push(Container::new((5, 5), (15, 5), true));
|
||||
// containers.push(Container::new((10, 3), (50, 20), true));
|
||||
//
|
||||
// let mut bar = IndicatorBar::new((10, 6), 12);
|
||||
// let mut bar2 = IndicatorBar::new((10, 7), 12);
|
||||
//
|
||||
// bar.set_value(43);
|
||||
// bar.abs = 101;
|
||||
// bar2.set_value(14);
|
||||
// bar2.abs = 15;
|
||||
// containers[1].elements.push(Box::new(bar));
|
||||
// containers[1].elements.push(Box::new(bar2));
|
||||
//
|
||||
// let tbox = libgui_elements::TextBox::new(
|
||||
// String::from("panic attack simps"),
|
||||
// String::from("i have finally obtained evidence of his simpiness against tari and crystal, however i cannot reveal this evidence for now, however, once the contract is over NO ONE CAN STOP ME MWHAHAHAHAHA"),
|
||||
// Pos::new(25, 10),
|
||||
// Pos::new(10, 9),
|
||||
// true,
|
||||
// );
|
||||
//
|
||||
// containers[1].elements.push(Box::new(tbox));
|
||||
//
|
||||
// */
|
||||
//
|
||||
// containers.push(Container::new(Pos::new(0, 1), Pos::new(80, 24), true));
|
||||
//
|
||||
// let tbox = libgui_elements::TextBox::new(
|
||||
// String::from("ANNOUNCEMENTS"),
|
||||
// String::from(
|
||||
// "CrystalRPG coming soon! XD
|
||||
// this is gonna be the best game ever",
|
||||
// ),
|
||||
// Pos::new(25, 10),
|
||||
// Pos::new(0, 0),
|
||||
// true,
|
||||
// );
|
||||
//
|
||||
// containers[0].elements.push(Box::new(&tbox));
|
||||
//
|
||||
// let mut bar = IndicatorBar::new(Pos::new(7, 7), 12);
|
||||
// bar.set_value(70);
|
||||
// bar.set_text(String::from("ayo"));
|
||||
//
|
||||
// containers[0].elements.push(Box::new(bar));
|
||||
// render_frame(containers);
|
||||
//
|
||||
// return;
|
||||
// }
|
||||
|
||||
// function to generate a box in a random location on the screen.
|
||||
|
||||
fn generate_box() -> Container<'static> {
|
||||
use crate::std::random::Random;
|
||||
let width = Random::int(5, 20);
|
||||
let height = Random::int(5, 10);
|
||||
let xoffset = Random::int(5, 50);
|
||||
let yoffset = Random::int(5, 10);
|
||||
Container::new(Pos::new(width, height), Pos::new(xoffset, yoffset), true)
|
||||
}
|
||||
@@ -1,114 +0,0 @@
|
||||
use super::libgui_core::{self, Pos};
|
||||
use crate::std::io::println;
|
||||
use alloc::{
|
||||
string::{String, ToString},
|
||||
vec::Vec,
|
||||
};
|
||||
|
||||
// TEXT BOX
|
||||
// a widget to display text in a box
|
||||
// has a title and a body
|
||||
pub struct TextBox {
|
||||
dimensions: Pos,
|
||||
position: Pos,
|
||||
content: String,
|
||||
title: String,
|
||||
outlined: bool,
|
||||
}
|
||||
|
||||
// implements all rendering for TextBox widget
|
||||
impl libgui_core::Element for TextBox {
|
||||
fn render(&self) -> (Vec<Vec<char>>, Pos) {
|
||||
let mut charmap = Vec::<Vec<char>>::new();
|
||||
let mut inner_dims = Pos::new(self.dimensions.x - 2, self.dimensions.y - 2);
|
||||
|
||||
// generate outline if required
|
||||
if self.outlined {
|
||||
charmap = libgui_core::gen_outline(self.dimensions);
|
||||
}
|
||||
|
||||
// render title
|
||||
let mut titlechars = self.title.chars().collect::<Vec<char>>();
|
||||
for (i, char) in titlechars.iter().enumerate() {
|
||||
if i < inner_dims.x {
|
||||
charmap[0][i + 1] = *char;
|
||||
} else {
|
||||
charmap[0][inner_dims.x - 0] = '.';
|
||||
charmap[0][inner_dims.x - 1] = '.';
|
||||
charmap[0][inner_dims.x - 2] = '.';
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// render text
|
||||
let mut pos = Pos::new(0, 0);
|
||||
|
||||
for chr in self.content.chars().collect::<Vec<char>>() {
|
||||
if pos.x < inner_dims.x {
|
||||
if chr != '\n' {
|
||||
charmap[pos.y + 1][pos.x + 1] = chr;
|
||||
pos.x += 1;
|
||||
} else {
|
||||
pos.y += 1;
|
||||
pos.x = 0;
|
||||
}
|
||||
} else {
|
||||
// next line
|
||||
pos.y += 1;
|
||||
pos.x = 1;
|
||||
|
||||
if pos.y < inner_dims.y {
|
||||
charmap[pos.y + 1][1] = chr;
|
||||
} else {
|
||||
// handles overflow out of the end of the box
|
||||
charmap[inner_dims.y][inner_dims.x] = '»';
|
||||
charmap[inner_dims.y + 1][inner_dims.x - 0] = '.';
|
||||
charmap[inner_dims.y + 1][inner_dims.x - 1] = '.';
|
||||
charmap[inner_dims.y + 1][inner_dims.x - 2] = '.';
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (charmap, self.position);
|
||||
}
|
||||
}
|
||||
|
||||
impl TextBox {
|
||||
pub fn new(
|
||||
title: String,
|
||||
content: String,
|
||||
dimensions: Pos,
|
||||
position: Pos,
|
||||
outlined: bool,
|
||||
) -> TextBox {
|
||||
TextBox {
|
||||
dimensions,
|
||||
position,
|
||||
content,
|
||||
title,
|
||||
outlined,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct IndicatorBox {
|
||||
pub bars: Vec<libgui_core::IndicatorBar>,
|
||||
position: Pos,
|
||||
dimensions: Pos,
|
||||
}
|
||||
impl IndicatorBox {
|
||||
pub fn new(position: Pos, dimensions: Pos) -> IndicatorBox {
|
||||
Self {
|
||||
bars: Vec::new(),
|
||||
position,
|
||||
dimensions,
|
||||
}
|
||||
}
|
||||
pub fn add_item(&mut self) {}
|
||||
}
|
||||
impl libgui_core::Element for IndicatorBox {
|
||||
fn render(&self) -> (Vec<Vec<char>>, Pos) {
|
||||
(Vec::<Vec<char>>::new(), Pos::new(0, 0))
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
pub mod libgui_core;
|
||||
pub mod libgui_elements;
|
||||
Reference in New Issue
Block a user