made a game
made a snake game and rewrote some rendering stuff again
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@@ -42,24 +42,30 @@ impl ColorCode {
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[repr(C)]
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struct ScreenChar {
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character: u8,
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colour: ColorCode,
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pub struct ScreenChar {
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pub character: u8,
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pub colour: ColorCode,
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}
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impl ScreenChar {
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fn null() -> ScreenChar {
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pub fn null() -> ScreenChar {
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ScreenChar {
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character: 0u8,
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colour: ColorCode::new(Color::White, Color::Black),
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}
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}
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fn white(character: u8) -> ScreenChar {
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pub fn white(character: u8) -> ScreenChar {
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ScreenChar {
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character,
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colour: ColorCode::new(Color::White, Color::Black),
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}
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}
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pub fn new(character: u8, colour: ColorCode) -> ScreenChar {
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ScreenChar {
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character,
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colour,
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}
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}
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}
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pub const BUFFER_HEIGHT: usize = 25;
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@@ -92,19 +98,26 @@ lazy_static! {
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impl Renderer {
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// EXTERNAL API : for use by standard library and other parts of the kernel
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pub fn render_frame(&mut self, frame: [[char; BUFFER_WIDTH]; BUFFER_HEIGHT]) { // renders the given frame to the app buffer
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pub fn render_frame(&mut self, frame: [[ScreenChar; BUFFER_WIDTH]; BUFFER_HEIGHT]) { // renders the given frame to the app buffer
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let mut processed_frame: [[ScreenChar; BUFFER_WIDTH]; BUFFER_HEIGHT] = [[ScreenChar::null(); BUFFER_WIDTH]; BUFFER_HEIGHT];
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for (i, row) in frame.iter().enumerate() {
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for (j, col) in row.iter().enumerate() {
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processed_frame[i][j] = match self.special_char(*col) {
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Some(c) => ScreenChar::white(c as u8),
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None => ScreenChar::white(*col as u8)
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processed_frame[i][j] = match self.special_char(col.character as char) {
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Some(c) => ScreenChar::new(c as u8, col.colour),
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None => *col,
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};
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}
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}
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self.app_buffer = processed_frame;
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self.internal_render();
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}
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pub fn terminal_mode_force(&mut self) { // THIS SHOULD ONLY BE USED WHEN THE KERNEL PANICS
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// TODO: find a way to make this function kernel only
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self.application_mode = false;
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self.internal_render();
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}
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pub fn application_mode(&mut self) -> Result<(), ()> {
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@@ -132,11 +145,13 @@ impl Renderer {
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}
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pub fn write_char(&mut self, ch: u8, col: Option<ColorCode>) { // default colour if no colour is selected for character
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if self.application_mode { return; };
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self.write_byte(ch, col);
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self.internal_render();
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}
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pub fn write_string(&mut self, string: &str, col: Option<ColorCode>) {
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if self.application_mode { return; };
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for ch in string.chars() {
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match self.special_char(ch) {
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Some(c) => self.write_byte(c, col),
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@@ -150,6 +165,7 @@ impl Renderer {
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}
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pub fn backspace(&mut self) -> Result<(), ()> {
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if self.application_mode { return Ok(()); };
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loop {
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if self.internal_backspace()? {
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@@ -163,6 +179,7 @@ impl Renderer {
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pub fn clear(&mut self) { // clears the screen and all scroll-back
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if self.application_mode { return; };
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self.term_buffer = vec![[ScreenChar::null(); BUFFER_WIDTH]; BUFFER_HEIGHT];
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self.internal_render();
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}
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