made a game
made a snake game and rewrote some rendering stuff again
This commit is contained in:
@@ -3,7 +3,6 @@ pub mod fs;
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pub mod gdt;
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pub mod interrupts;
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pub mod memory;
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//pub mod render;
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pub mod serial;
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pub mod tasks;
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pub mod sysinit;
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@@ -42,24 +42,30 @@ impl ColorCode {
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[repr(C)]
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struct ScreenChar {
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character: u8,
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colour: ColorCode,
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pub struct ScreenChar {
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pub character: u8,
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pub colour: ColorCode,
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}
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impl ScreenChar {
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fn null() -> ScreenChar {
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pub fn null() -> ScreenChar {
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ScreenChar {
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character: 0u8,
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colour: ColorCode::new(Color::White, Color::Black),
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}
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}
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fn white(character: u8) -> ScreenChar {
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pub fn white(character: u8) -> ScreenChar {
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ScreenChar {
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character,
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colour: ColorCode::new(Color::White, Color::Black),
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}
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}
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pub fn new(character: u8, colour: ColorCode) -> ScreenChar {
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ScreenChar {
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character,
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colour,
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}
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}
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}
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pub const BUFFER_HEIGHT: usize = 25;
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@@ -92,19 +98,26 @@ lazy_static! {
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impl Renderer {
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// EXTERNAL API : for use by standard library and other parts of the kernel
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pub fn render_frame(&mut self, frame: [[char; BUFFER_WIDTH]; BUFFER_HEIGHT]) { // renders the given frame to the app buffer
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pub fn render_frame(&mut self, frame: [[ScreenChar; BUFFER_WIDTH]; BUFFER_HEIGHT]) { // renders the given frame to the app buffer
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let mut processed_frame: [[ScreenChar; BUFFER_WIDTH]; BUFFER_HEIGHT] = [[ScreenChar::null(); BUFFER_WIDTH]; BUFFER_HEIGHT];
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for (i, row) in frame.iter().enumerate() {
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for (j, col) in row.iter().enumerate() {
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processed_frame[i][j] = match self.special_char(*col) {
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Some(c) => ScreenChar::white(c as u8),
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None => ScreenChar::white(*col as u8)
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processed_frame[i][j] = match self.special_char(col.character as char) {
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Some(c) => ScreenChar::new(c as u8, col.colour),
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None => *col,
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};
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}
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}
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self.app_buffer = processed_frame;
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self.internal_render();
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}
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pub fn terminal_mode_force(&mut self) { // THIS SHOULD ONLY BE USED WHEN THE KERNEL PANICS
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// TODO: find a way to make this function kernel only
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self.application_mode = false;
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self.internal_render();
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}
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pub fn application_mode(&mut self) -> Result<(), ()> {
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@@ -132,11 +145,13 @@ impl Renderer {
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}
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pub fn write_char(&mut self, ch: u8, col: Option<ColorCode>) { // default colour if no colour is selected for character
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if self.application_mode { return; };
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self.write_byte(ch, col);
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self.internal_render();
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}
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pub fn write_string(&mut self, string: &str, col: Option<ColorCode>) {
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if self.application_mode { return; };
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for ch in string.chars() {
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match self.special_char(ch) {
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Some(c) => self.write_byte(c, col),
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@@ -150,6 +165,7 @@ impl Renderer {
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}
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pub fn backspace(&mut self) -> Result<(), ()> {
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if self.application_mode { return Ok(()); };
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loop {
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if self.internal_backspace()? {
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@@ -163,6 +179,7 @@ impl Renderer {
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pub fn clear(&mut self) { // clears the screen and all scroll-back
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if self.application_mode { return; };
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self.term_buffer = vec![[ScreenChar::null(); BUFFER_WIDTH]; BUFFER_HEIGHT];
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self.internal_render();
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}
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@@ -1,4 +1,4 @@
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/*
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pub mod thread_switch;
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@@ -12,4 +12,4 @@ pub struct Thread {
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stack_pointer: Option<VirtAddr>,
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stack_bounds: Option<StackBounds>,
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}
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*/
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@@ -14,6 +14,7 @@ pub trait Application {
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pub enum Error {
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UnknownCommand(String),
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CommandFailed(String),
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ApplicationError(String),
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EmptyCommand,
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}
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@@ -0,0 +1,154 @@
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use alloc::string::String;
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use alloc::vec::Vec;
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use lazy_static::lazy_static;
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use crate::kernel::render::{BUFFER_HEIGHT, BUFFER_WIDTH, RENDERER, ScreenChar};
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use crate::println;
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use spin::Mutex;
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/// TODO: get a working implementation for CLI apps
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/// elements can be created using their from_str() method
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/// you can then render the element to the current frame using the render() method
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/// the position of the element by passing a tuple (x,y) to render()
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///
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/// nothing will appear on the screen until the frame is actually rendered by
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/// the render_frame method on the renderer
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///
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pub type Frame = [ [ ScreenChar; BUFFER_WIDTH ]; BUFFER_HEIGHT];
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#[derive(Clone)]
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pub struct Element {
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frame: Vec<Vec<char>>,
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dimensions: (u8, u8)
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}
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impl Element {
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pub fn from_str(elemstr: String) -> Self {
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let mut element = Element { frame: Vec::<Vec<char>>::new(), dimensions: (0, 0) };
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for line in elemstr.split("\n") {
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let mut ln = Vec::<char>::new();
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for col in line.chars() {
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ln.push(col)
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};
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element.frame.push(ln);
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}
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for row in element.clone().frame {
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let n = row.len();
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if n > element.dimensions.0 as usize {
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element.dimensions.0 = n as u8;
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}
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}
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element
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}
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pub fn generate(frame: Vec::<Vec<char>>, dims: (u8, u8)) -> Self {
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Element { frame, dimensions: dims }
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}
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pub fn render(&mut self, pos: (u8, u8)) { // x,y
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for (i, row) in self.frame.iter().enumerate() {
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for (j, col) in row.iter().enumerate() {
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//println!("{} {} {}", i, j, col);
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FRAMEGEN.lock().frame[i + pos.1 as usize][j + pos.0 as usize] = ScreenChar::white(*col as u8);
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};
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}
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FRAMEGEN.lock().render_frame();
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}
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}
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#[derive(Clone)]
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pub struct ColouredElement {
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frame: Vec<Vec<ScreenChar>>,
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dimensions: (u8, u8)
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}
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impl ColouredElement {
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pub fn from_str(elemstr: String) -> Self {
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let mut element = ColouredElement { frame: Vec::<Vec<ScreenChar>>::new(), dimensions: (0, 0) };
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for line in elemstr.split("\n") {
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let mut ln = Vec::<ScreenChar>::new();
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for col in line.chars() {
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ln.push(ScreenChar::white(col as u8))
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};
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element.frame.push(ln);
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}
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for row in element.clone().frame {
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let n = row.len();
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if n > element.dimensions.0 as usize {
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element.dimensions.0 = n as u8;
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}
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}
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element
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}
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pub fn generate(frame: Vec::<Vec<ScreenChar>>, dims: (u8, u8)) -> Self {
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ColouredElement { frame, dimensions: dims }
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}
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pub fn render(&mut self, pos: (u8, u8)) -> Result<(), ()> { // x,y
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// this block returns an error if any characters will be drawn out of the bounds of the screen
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if self.dimensions.0 + pos.0 > BUFFER_WIDTH as u8 {
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return Err(());
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} else if self.dimensions.1 + pos.1 > BUFFER_HEIGHT as u8 {
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return Err(());
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} else if self.frame.len() != self.dimensions.1 as usize {
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return Err(())
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} else if self.frame.iter().map(|r| r.len()).max().ok_or_else(|| ())? > self.dimensions.0 as usize {
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return Err(())
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}
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for (i, row) in self.frame.iter().enumerate() {
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for (j, col) in row.iter().enumerate() {
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//println!("{} {} {}", i, j, col);
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FRAMEGEN.lock().frame[i + pos.1 as usize][j + pos.0 as usize] = *col;
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};
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}
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FRAMEGEN.lock().render_frame();
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Ok(())
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}
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}
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#[derive(Clone, Copy)]
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pub struct FrameGen {
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frame: Frame,
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}
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impl FrameGen {
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pub fn render_frame(&self) {
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RENDERER.lock().render_frame(self.frame)
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}
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fn new() -> Self {
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let mut frame: [[ScreenChar; BUFFER_WIDTH]; BUFFER_HEIGHT] = [[ScreenChar::null(); BUFFER_WIDTH]; BUFFER_HEIGHT];
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Self { frame: Frame::from(frame) }
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}
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fn set_frame(&mut self, frame: Frame) {
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self.frame = frame;
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}
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pub fn get_frame(&self) -> &[ [ ScreenChar; BUFFER_WIDTH ]; BUFFER_HEIGHT] {
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&self.frame
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}
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}
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lazy_static! {
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pub static ref FRAMEGEN: Mutex<FrameGen> = Mutex::new(FrameGen::new() );
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}
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impl core::fmt::Display for FrameGen {
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fn fmt(&self, _: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
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println!(" ");
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for row in &self.frame {
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println!("{}", row.iter().map(|c| c.character as char ).collect::<String>());
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};
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Ok(())
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}
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}
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+14
-137
@@ -1,9 +1,9 @@
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use crate::{
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kernel::render::{RENDERER, BUFFER_WIDTH, BUFFER_HEIGHT, ColorCode},
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kernel::render::{RENDERER, self},
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kernel::tasks::keyboard::KEYBOARD,
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};
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use alloc::{boxed::Box, string::{String, ToString}, vec::Vec};
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use alloc::string::String;
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pub use crate::{print, println, serial_print, serial_println};
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pub use crate::kernel::render::Color;
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@@ -45,112 +45,6 @@ impl Screen {
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}
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/// TODO: get a working implementation for CLI apps
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/// elements can be created using their from_str() method
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/// you can then render the element to the current frame using the render() method
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/// the position of the element by passing a tuple (x,y) to render()
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///
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/// nothing will appear on the screen until the frame is actually rendered by
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/// the render_frame method on the renderer
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///
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pub type Frame = [ [ char; BUFFER_WIDTH ]; BUFFER_HEIGHT];
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#[derive(Clone)]
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pub struct Element {
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frame: Vec<Vec<char>>,
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dimensions: (u8, u8)
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}
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impl Element {
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pub fn from_str(elemstr: String) -> Self {
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let mut element = Element { frame: Vec::<Vec<char>>::new(), dimensions: (0, 0) };
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for line in elemstr.split("\n") {
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let mut ln = Vec::<char>::new();
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for col in line.chars() {
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ln.push(col)
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};
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element.frame.push(ln);
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}
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for row in element.clone().frame {
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let n = row.len();
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if n > element.dimensions.0 as usize {
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element.dimensions.0 = n as u8;
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}
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}
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element
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}
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pub fn render(&mut self, pos: (u8, u8)) { // x,y
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for (i, row) in self.frame.iter().enumerate() {
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for (j, col) in row.iter().enumerate() {
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println!("{} {} {}", i, j, col);
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FRAMEGEN.lock().frame[i + pos.1 as usize][j + pos.0 as usize] = *col;
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};
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}
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}
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}
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lazy_static! {
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pub static ref FRAMEGEN: Mutex<FrameGen> = Mutex::new(FrameGen::new() );
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}
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#[derive(Clone, Copy)]
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pub struct FrameGen {
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frame: Frame,
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}
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impl FrameGen {
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pub fn render_frame(&self) {
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RENDERER.lock().render_frame(self.frame)
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}
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fn new() -> Self {
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let mut frame: [[char; BUFFER_WIDTH]; BUFFER_HEIGHT] = [[' '; BUFFER_WIDTH]; BUFFER_HEIGHT];
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for i in 0..BUFFER_WIDTH {
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frame[0][i] = "┌──────────────────────────────────────────────────────────────────────────────┐".chars().collect::<Vec<char>>()[i];
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frame[BUFFER_HEIGHT -1][i] = "└──────────────────────────────────────────────────────────────────────────────┘".chars().collect::<Vec<char>>()[i];
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}
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for j in 1..BUFFER_HEIGHT -1 {
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for i in 0..BUFFER_WIDTH {
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frame[j][i] = "│ │".chars().collect::<Vec<char>>()[i];
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}
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}
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Self { frame: Frame::from(frame) }
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}
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pub fn get_frame(&self) -> &[ [ char; BUFFER_WIDTH ]; BUFFER_HEIGHT] {
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&self.frame
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}
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}
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impl core::fmt::Display for FrameGen {
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fn fmt(&self, _: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
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println!(" ");
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for row in &self.frame {
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println!("{}", row.iter().collect::<String>());
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};
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Ok(())
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}
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}
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#[macro_export]
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macro_rules! println_log {
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() => ($crate::print_log!("/n"));
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@@ -173,43 +67,26 @@ macro_rules! print {
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($($arg:tt)*) => ($crate::std::io::_print(format_args!($($arg)*)));
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}
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#[macro_export]
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macro_rules! printerr {
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($($arg:tt)*) => ($crate::std::io::_printerr(format_args!($($arg)*)));
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}
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#[doc(hidden)]
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pub fn _print(args: core::fmt::Arguments) {
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use core::fmt::Write;
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use x86_64::instructions::interrupts;
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render::write(args, (Color::White, Color::Black));
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}
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interrupts::without_interrupts(|| {
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let mut writer = RENDERER.lock();
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writer.write_fmt(args).unwrap();
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//WRITER.lock().write_fmt(args).unwrap();
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//writer.col_code = crate::kernel::render2::ColorCode::new(Color::White, Color::Black);
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});
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#[doc(hidden)]
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pub fn _printerr(args: core::fmt::Arguments) {
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render::write(args, (Color::Yellow, Color::Black));
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}
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#[doc(hidden)]
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pub fn _log(args: core::fmt::Arguments) {
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use core::fmt::Write;
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use x86_64::instructions::interrupts;
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interrupts::without_interrupts(|| {
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let mut writer = RENDERER.lock();
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writer.write_fmt(args).unwrap();
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//writer.col_code = crate::kernel::render2::ColorCode::new(Color::Yellow, Color::Black);
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//WRITER.lock().write_fmt(args).unwrap();
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});
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render::write(args, (Color::White, Color::Black));
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}
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pub fn write(args: core::fmt::Arguments, cols: (Color, Color)) {
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crate::kernel::render::write(args, cols);
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}
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pub fn mkfs() {
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use crate::kernel::fs;
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fs::mkfs();
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println!("{:?}", *(fs::FILESYSTEM.lock()));
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pub fn write(args: core::fmt::Arguments, color: (Color, Color)) {
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render::write(args, color);
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}
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@@ -3,6 +3,7 @@ pub mod random;
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pub mod application;
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pub mod tasks;
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pub mod os;
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pub mod frame;
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// this is where the standard library for the operating system will be defined
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Reference in New Issue
Block a user