asteroids game rewrite
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@@ -0,0 +1,9 @@
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use x86_64::VirtAddr;
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use crate::system::kernel::memory::{StackBounds, ThreadId};
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#[derive(Debug)]
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pub struct Thread {
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id: ThreadId,
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stack_ptr: Option<VirtAddr>,
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stack_bounds: Option<StackBounds>,
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}
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