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This commit is contained in:
FantasyPvP
2023-11-30 17:30:28 +00:00
parent 6b7fac81f8
commit 8988d98596
5 changed files with 97 additions and 17 deletions
+77 -11
View File
@@ -12,7 +12,7 @@ use crate::std::frame::{Position, Dimensions, RenderError, Frame, ColouredChar};
use crate::std::io::{Color, ColorCode, KeyStroke, Screen, Stdin}; use crate::std::io::{Color, ColorCode, KeyStroke, Screen, Stdin};
use crate::std::random::Random; use crate::std::random::Random;
use crate::user::lib::libgui::cg_core::{CgComponent, Widget}; use crate::user::lib::libgui::cg_core::{CgComponent, Widget};
use crate::user::lib::libgui::cg_widgets::{CgContainer, CgIndicatorWidget}; use crate::user::lib::libgui::cg_widgets::{CgContainer, CgIndicatorWidget, CgLabel};
#[derive(Clone)] #[derive(Clone)]
pub struct Player { pub struct Player {
@@ -33,6 +33,9 @@ pub struct Game {
pub player: Player, pub player: Player,
pub enemies: Vec<Enemy>, pub enemies: Vec<Enemy>,
pub score: u32, pub score: u32,
pub hit: bool,
pub difficulty_idx: u8,
pub gamespeed: f64,
} }
#[async_trait] #[async_trait]
@@ -41,7 +44,10 @@ impl Application for Game {
Self { Self {
player: Player::new(), player: Player::new(),
enemies: Vec::new(), enemies: Vec::new(),
score: 0 score: 0,
hit: false,
difficulty_idx: 1,
gamespeed: 1.0,
} }
} }
async fn run(&mut self, args: Vec<String>) -> Result<(), Error> { async fn run(&mut self, args: Vec<String>) -> Result<(), Error> {
@@ -55,23 +61,55 @@ impl Application for Game {
true, true,
); );
let score_label = Widget::insert(CgLabel::new(
String::new(),
Position::new(1, 1),
78,
true,
));
let self_ref = Widget::insert(self.clone()); let self_ref = Widget::insert(self.clone());
container_data.insert("app", self_ref); container_data.insert("app", self_ref);
container_data.insert("score_label", score_label);
let self_ref = container_data.fetch("app").unwrap(); let self_ref = container_data.fetch("app").unwrap();
let score_ref = container_data.fetch("score_label").unwrap();
loop { loop {
std::time::wait(0.1); match self.score {
0..=9 => { self.gamespeed = 1.0; self.difficulty_idx = 1 },
10..=24 => { self.gamespeed = 2.0; self.difficulty_idx = 2 },
25..=49 => { self.gamespeed = 3.0; self.difficulty_idx = 3 },
50..=99 => { self.gamespeed = 4.0; self.difficulty_idx = 4 },
100..=199 => { self.gamespeed = 5.0; self.difficulty_idx = 5 },
_ => self.gamespeed = 10.0,
};
std::time::wait(0.2 / self.gamespeed);
spawn_timer += 1; spawn_timer += 1;
if spawn_timer >= 8 { if spawn_timer >= 8 {
spawn_timer = 0; spawn_timer = 0;
self.enemies.push(Enemy::new(Random::int(1, 21))); self.new_enemy();
} }
self.enemies.retain(|e| {if e.position.x <= 0 {self.score += 1; false } else { true }}); self.enemies.iter().for_each(|e| {
});
self.enemies.retain(|e| {
if e.position.y == self.player.position.y && (0..5).map(|i| e.position.x + i).collect::<Vec<_>>().contains(&self.player.position.x) {
self.player.health -= 1;
self.hit = true;
false
} else if e.position.x <= 0 {
self.score += 1;
false
} else {
true
}
});
self.enemies.iter_mut().for_each(|e| e.position.x -= 1); self.enemies.iter_mut().for_each(|e| e.position.x -= 1);
self.enemies.iter().for_each(|e| { if e.position.x == self.player.position.x && e.position.y == self.player.position.y { self.player.health -= 1; } });
if self.player.health == 0 { if self.player.health == 0 {
break; break;
@@ -90,9 +128,11 @@ impl Application for Game {
} }
} }
self_ref.update(self.clone()); self_ref.update(self.clone());
score_ref.update(CgLabel::new(format!("< Score: {} >", self.score), Position::new(1, 1), 78, true, ));
if let Ok(frame) = container_data.render() { if let Ok(frame) = container_data.render() {
frame.write_to_screen().unwrap(); frame.write_to_screen().unwrap();
} }
self.hit = false;
} }
let mut frame = Frame::new(Dimensions::new(0, 0), Dimensions::new(80, 25)).map_err(|_| ApplicationError("idk".to_string()))?; let mut frame = Frame::new(Dimensions::new(0, 0), Dimensions::new(80, 25)).map_err(|_| ApplicationError("idk".to_string()))?;
@@ -117,22 +157,48 @@ impl Application for Game {
} }
} }
impl Game {
fn new_enemy(&mut self) {
let enemy_num = match self.difficulty_idx {
1 => 1,
2 => 2,
3 => 3,
4 => 5,
_ => 7,
};
for _ in 0..enemy_num {
self.enemies.push(Enemy::new(Random::int(1, 21)));
}
}
}
impl CgComponent for Game { impl CgComponent for Game {
fn render(&self) -> Result<Frame, RenderError> { fn render(&self) -> Result<Frame, RenderError> {
let mut frame = Frame::new(Dimensions::new(1, 1), Dimensions::new(78, 23))?; let mut frame = Frame::new(Dimensions::new(1, 2), Dimensions::new(78, 22))?;
let pos = self.player.position; let pos = self.player.position;
let player_colour = match self.hit {
true => Color::Red,
false => Color::Cyan
};
frame[pos.y][pos.x] = ColouredChar { frame[pos.y][pos.x] = ColouredChar {
character: '@', character: '@',
colour: ColorCode::new(Color::Cyan, Color::Black), colour: ColorCode::new(player_colour, Color::Black),
}; };
for i in self.enemies.iter().map(|enemy| enemy.position).collect::<Vec<Position>>() { for i in self.enemies.iter().map(|enemy| enemy.position).collect::<Vec<Position>>() {
frame[i.y][i.x] = ColouredChar { frame[i.y][i.x] = ColouredChar {
character: '*', character: '<',
colour: ColorCode::new(Color::Red, Color::Black), colour: ColorCode::new(Color::LightGray, Color::Black),
} };
(1..5).for_each(|offset| if i.x + offset < frame.dimensions.x { frame[i.y][i.x + offset] = ColouredChar {
character: '=',
colour: ColorCode::new(Color::LightGray, Color::Black),
}});
} }
Ok(frame) Ok(frame)
+1 -2
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@@ -1,2 +1 @@
mod render; pub mod game;
pub(crate) mod game;
-2
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@@ -1,2 +0,0 @@
use crate::println;
+1
View File
@@ -258,6 +258,7 @@ async fn setup_ui() {
String::from("test label"), String::from("test label"),
Position::new(1, 1), Position::new(1, 1),
40, 40,
false,
)); ));
let textbox = Widget::insert(CgTextBox::new( let textbox = Widget::insert(CgTextBox::new(
+18 -2
View File
@@ -192,14 +192,16 @@ pub struct CgLabel {
content: String, content: String,
position: Position, position: Position,
dimensions: Dimensions, dimensions: Dimensions,
centered: bool,
} }
impl CgLabel { impl CgLabel {
pub fn new(content: String, position: Position, width: usize) -> CgLabel { pub fn new(content: String, position: Position, width: usize, centered: bool) -> CgLabel {
CgLabel { CgLabel {
content, content,
position: Position::new(position.x, position.y), position: Position::new(position.x, position.y),
dimensions: Dimensions::new(width, 1), dimensions: Dimensions::new(width, 1),
centered,
} }
} }
pub fn set_text(&mut self, text: String) { pub fn set_text(&mut self, text: String) {
@@ -213,8 +215,22 @@ impl CgComponent for CgLabel {
let shortened_string = self.content.chars().take(self.dimensions.x).collect::<String>(); let shortened_string = self.content.chars().take(self.dimensions.x).collect::<String>();
let left = if self.centered && self.content.len() < self.dimensions.x {
let difference = self.dimensions.x - self.content.len();
difference / 2
} else {
0
};
for (i, c) in shortened_string.chars().enumerate() { for (i, c) in shortened_string.chars().enumerate() {
result.write(Position::new(i, 0), ColouredChar::new(c)); if i + left >= self.dimensions.x {
(0..3).for_each(|z| {
result.write(Position::new(self.dimensions.x - z + left, self.dimensions.y - 1), ColouredChar::new('.'));
});
break;
}
result.write(Position::new(i + left, 0), ColouredChar::new(c));
}; };
Ok(result) Ok(result)
} }