new gui module text box implementation

starting to work on the new UI library, got labels and text boxes working as well as containers for widgets.

planning a big refactor
This commit is contained in:
FantasyPvP
2023-11-22 21:07:00 +00:00
parent 1d08240981
commit 84aaa90e66
12 changed files with 421 additions and 123 deletions
-2
View File
@@ -1,2 +0,0 @@
pub mod widgets;
@@ -3,11 +3,13 @@ use alloc::string::String;
use alloc::vec;
use alloc::vec::Vec;
use core::slice::from_mut;
use crate::kernel::render::ScreenChar;
use crate::printerr;
use crate::user::lib::gui_v2::widgets::XorY::Both;
use crate::kernel::render::{ColorCode, ScreenChar};
use crate::{printerr, serial_println};
use crate::std::frame::special_char;
use crate::std::io::Color;
use crate::user::lib::libgui::cg_core::XorY::Both;
#[derive(Copy, Clone)]
#[derive(Copy, Clone, Debug)]
pub struct Position {
pub x: usize,
pub y: usize,
@@ -52,12 +54,50 @@ pub enum GuiError {
}
pub type Dimensions = Position;
pub type ColouredChar = ScreenChar;
#[derive(Clone)]
#[derive(Clone, Copy, Debug)]
pub struct ColouredChar {
pub character: char,
pub colour: ColorCode,
}
impl ColouredChar {
pub fn new(character: char, colour: ColorCode) -> ColouredChar {
ColouredChar {
character,
colour,
}
}
pub fn white(character: char) -> ColouredChar {
ColouredChar {
character,
colour: ColorCode::new(Color::White, Color::Black),
}
}
pub fn null() -> ColouredChar {
ColouredChar {
character: ' ',
colour: ColorCode::new(Color::White, Color::Black),
}
}
pub fn as_screen_char(&self) -> ScreenChar {
ScreenChar {
character: {
if let Some(c) = special_char(self.character) {
c
} else {
self.character as u8
}
},
colour: self.colour,
}
}
}
#[derive(Clone, Debug)]
pub struct Frame {
position: Position,
dimensions: Dimensions,
pub position: Position,
pub dimensions: Dimensions,
frame: Vec<Vec<ColouredChar>>,
}
@@ -66,12 +106,20 @@ impl Frame {
Ok(Frame {
position,
dimensions,
frame: vec![vec![ScreenChar::null(); dimensions.x]; dimensions.y],
frame: vec![vec![ColouredChar::null(); dimensions.x]; dimensions.y],
})
}
pub fn render(&self) -> Vec<Vec<ColouredChar>> {
self.frame.clone()
}
pub fn render_screen_char(&self) -> Vec<Vec<ScreenChar>> {
self.frame.clone().into_iter().map(|row| {
row.into_iter().map(|char| {
char.as_screen_char()
}).collect::<Vec<ScreenChar>>()
}).collect::<Vec<Vec<ScreenChar>>>()
}
pub fn position(&self) -> Position {
self.position
}
@@ -82,11 +130,27 @@ impl Frame {
self.frame[position.y][position.x] = char
}
pub fn render_element(&mut self, other: &Frame) {
serial_println!("frame:\n{}",
other.frame.iter().map(|x| {
x.iter().map(|y| {
y.character
}).collect::<String>()
}).collect::<Vec<String>>().join("\n")
);
for (i, row) in other.frame.iter().enumerate() {
for (j, chr) in row.iter().enumerate() {
self.frame[i + self.position.y][j + self.position.x] = *chr
self.frame[i + other.position.y][j + other.position.x] = *chr
}
}
serial_println!("self:\n{}",
self.frame.iter().map(|x| {
x.iter().map(|y| {
y.character
}).collect::<String>()
}).collect::<Vec<String>>().join("\n")
);
}
pub fn render_bounds_check(&self, element: &Frame, should_panic: bool) -> Result<(), XorY> {
@@ -127,73 +191,18 @@ impl Frame {
}
}
pub trait CgOutline {
fn render_outline(&self, frame: &mut Frame);
}
pub trait GuiComponent {
pub trait CgComponent {
fn render(&self) -> Result<Frame, GuiError>;
}
pub struct Container {
pub frame: Vec<Vec<ColouredChar>>,
pub elements: Vec<Box<dyn GuiComponent>>,
pub position: Position,
pub dimensions: Dimensions,
pub outlined: bool,
}
impl Container {
pub fn new(position: Position, dimensions: Dimensions, outlined: bool) -> Container {
Container {
frame: vec![vec![ScreenChar::null(); dimensions.x]; dimensions.y],
elements: Vec::new(),
position,
dimensions,
outlined,
}
}
fn render_outline(&self, frame: &mut Frame) {
// draws the sides of the container
for i in 0..frame.dimensions.x {
frame.set_pos(Position::new(i, 0), ColouredChar::white('│' as u8));
frame.set_pos(Position::new(i, frame.dimensions.y - 1), ColouredChar::white('│' as u8));
}
// draws the top and bottom of the container
for i in 0..frame.dimensions.y {
frame.set_pos(Position::new(0, i), ColouredChar::white('─' as u8));
frame.set_pos(Position::new(frame.dimensions.x - 1, i), ColouredChar::white('─' as u8));
}
// draws the corners of the container
frame.set_pos(Position::new(0, 0), ColouredChar::white('┌' as u8));
frame.set_pos(Position::new(self.dimensions.x - 1, 0), ColouredChar::white('┐' as u8));
frame.set_pos(Position::new(0, self.dimensions.y - 1), ColouredChar::white('└' as u8));
frame.set_pos(Position::new(self.dimensions.x - 1, self.dimensions.y - 1), ColouredChar::white('┘' as u8));
}
}
impl GuiComponent for Container {
fn render(&self) -> Result<Frame, GuiError> {
let mut result = Frame::new(self.position, self.dimensions)?;
for widget in &self.elements {
let frame = widget.render()?;
match result.render_bounds_check(&frame, true) { // TODO: this needs to be set to false for production
Ok(()) => result.render_element(&frame),
Err(e) => return Err(GuiError::OutOfBounds(e)),
}
}
if self.outlined {
self.render_outline(&mut result);
}
Ok(result)
}
}
+234
View File
@@ -0,0 +1,234 @@
use alloc::{
boxed::Box,
string::String,
vec,
vec::Vec,
};
use crate::serial_println;
use super::cg_core::{
Position, Dimensions, ColouredChar, CgComponent, CgOutline, Frame, GuiError,
};
pub struct CgContainer {
pub elements: Vec<Box<dyn CgComponent>>,
pub position: Position,
pub dimensions: Dimensions,
pub outlined: bool,
}
impl CgContainer {
pub fn new(position: Position, dimensions: Dimensions, outlined: bool) -> CgContainer {
CgContainer {
elements: Vec::new(),
position,
dimensions,
outlined,
}
}
}
impl CgOutline for CgContainer {
fn render_outline(&self, frame: &mut Frame) {
// draws the sides of the container
for i in 0..frame.dimensions.x {
frame.set_pos(Position::new(i, 0), ColouredChar::white('─'));
frame.set_pos(Position::new(i, frame.dimensions.y - 1), ColouredChar::white('─'));
}
// draws the top and bottom of the container
for i in 0..frame.dimensions.y {
frame.set_pos(Position::new(0, i), ColouredChar::white('│'));
frame.set_pos(Position::new(frame.dimensions.x - 1, i), ColouredChar::white('│'));
}
// draws the corners of the container
frame.set_pos(Position::new(0, 0), ColouredChar::white('┌'));
frame.set_pos(Position::new(self.dimensions.x - 1, 0), ColouredChar::white('┐'));
frame.set_pos(Position::new(0, self.dimensions.y - 1), ColouredChar::white('└'));
frame.set_pos(Position::new(self.dimensions.x - 1, self.dimensions.y - 1), ColouredChar::white('┘'));
}
}
impl CgComponent for CgContainer {
fn render(&self) -> Result<Frame, GuiError> {
let mut result = Frame::new(self.position, self.dimensions)?;
for widget in &self.elements {
let frame = widget.render()?;
match result.render_bounds_check(&frame, true) { // TODO: this needs to be set to false for production
Ok(()) => result.render_element(&frame),
Err(e) => return Err(GuiError::OutOfBounds(e)),
}
}
if self.outlined {
self.render_outline(&mut result);
}
Ok(result)
}
}
pub struct CgTextBox {
title: String,
content: String,
pub position: Position,
pub dimensions: Dimensions,
outlined: bool,
}
impl CgTextBox {
pub fn new(title: String, content: String, position: Position, dimensions: Dimensions, outlined: bool) -> CgTextBox {
CgTextBox { title, content, position, dimensions, outlined }
}
}
impl CgComponent for CgTextBox {
fn render(&self) -> Result<Frame, GuiError> {
let mut result = Frame::new(self.position, self.dimensions)?;
if self.outlined {
self.render_outline(&mut result);
}
let title = self.title.chars();
for (i, c) in title.enumerate() {
if i + 2 == self.dimensions.x - 3 { // we dont want to write at the top of the text box
result.set_pos(Position::new(i + 1, 0), ColouredChar::white('.'));
} else if i + 2 >= self.dimensions.x - 2 {
result.set_pos(Position::new(i + 1, 0), ColouredChar::white('.'));
break;
}
result.set_pos(Position::new(i + 2, 0), ColouredChar::white(c));
}
let (mut x, mut y) = (1,1);
for c in self.content.chars() {
if x == self.dimensions.x - 1 {
x = 1;
y += 1;
if c == ' ' {
continue;
}
}
if y == self.dimensions.y - 1 {
if c != ' ' {
(2..5).for_each(|z| {
result.set_pos(Position::new(self.dimensions.x - z, self.dimensions.y -1), ColouredChar::white('.'));
})
}
break;
}
result.set_pos(Position::new(x, y), ColouredChar::white(c));
x += 1;
};
Ok(result)
}
}
impl CgOutline for CgTextBox {
fn render_outline(&self, frame: &mut Frame) {
// draws the sides of the container
for i in 0..frame.dimensions.x {
frame.set_pos(Position::new(i, 0), ColouredChar::white('─'));
frame.set_pos(Position::new(i, frame.dimensions.y - 1), ColouredChar::white('─'));
}
// draws the top and bottom of the container
for i in 0..frame.dimensions.y {
frame.set_pos(Position::new(0, i), ColouredChar::white('│'));
frame.set_pos(Position::new(frame.dimensions.x - 1, i), ColouredChar::white('│'));
}
// draws the corners of the container
frame.set_pos(Position::new(0, 0), ColouredChar::white('┌'));
frame.set_pos(Position::new(self.dimensions.x - 1, 0), ColouredChar::white('┐'));
frame.set_pos(Position::new(0, self.dimensions.y - 1), ColouredChar::white('└'));
frame.set_pos(Position::new(self.dimensions.x - 1, self.dimensions.y - 1), ColouredChar::white('┘'));
}
}
pub struct CgLabel {
content: String,
position: Position,
dimensions: Dimensions,
}
impl CgLabel {
pub fn new(content: String, position: Position, width: usize) -> CgLabel {
CgLabel {
content,
position: Position::new(position.x, position.y),
dimensions: Dimensions::new(width, 1),
}
}
}
impl CgComponent for CgLabel {
fn render(&self) -> Result<Frame, GuiError> {
let mut result = Frame::new(self.position, self.dimensions)?;
let shortened_string = self.content.chars().take(self.dimensions.x).collect::<String>();
for (i, c) in shortened_string.chars().enumerate() {
result.set_pos(Position::new(i, 0), ColouredChar::white(c));
};
serial_println!("{:?}", result);
Ok(result)
}
}
+3 -2
View File
@@ -1,2 +1,3 @@
pub mod libgui_core;
pub mod libgui_elements;
pub mod cg_core;
pub(crate) mod cg_widgets;
+2
View File
@@ -0,0 +1,2 @@
pub mod libgui_core;
pub mod libgui_elements;
+2 -2
View File
@@ -1,3 +1,3 @@
pub mod libgui;
pub mod libgui_old_archive;
pub mod coords;
pub mod gui_v2;
pub mod libgui;