several fixes and changes

This commit is contained in:
FantasyPvP
2023-11-29 23:45:40 +00:00
parent d89a30d390
commit 7ae2308a83
10 changed files with 215 additions and 68 deletions
+140 -4
View File
@@ -1,23 +1,159 @@
use crate::system::std::application::Application;
use async_trait::async_trait;
use alloc::boxed::Box;
use alloc::string::String;
use alloc::format;
use alloc::string::{String, ToString};
use alloc::vec::Vec;
use core::any::Any;
use crate::{serial_println, std};
use crate::std::application::Error;
use crate::std::application::Error::ApplicationError;
use crate::std::frame::{Position, Dimensions, RenderError, Frame, ColouredChar};
use crate::std::io::{Color, ColorCode, KeyStroke, Screen, Stdin};
use crate::std::random::Random;
use crate::user::lib::libgui::cg_core::{CgComponent, Widget};
use crate::user::lib::libgui::cg_widgets::{CgContainer, CgIndicatorWidget};
#[derive(Clone)]
pub struct Player {
pub health: u32,
pub score: u32
pub position: Position,
}
impl Player {
pub fn new() -> Player {
Player {
health: 5,
score: 0
position: Position::new(10, 12)
}
}
}
#[derive(Clone)]
pub struct Game {
pub player: Player
pub player: Player,
pub enemies: Vec<Enemy>,
pub score: u32,
}
#[async_trait]
impl Application for Game {
fn new() -> Self {
Self {
player: Player::new(),
enemies: Vec::new(),
score: 0
}
}
async fn run(&mut self, args: Vec<String>) -> Result<(), Error> {
let mut spawn_timer: i32 = 0;
Screen::Application.set_mode().unwrap();
let mut container_data = CgContainer::new(
Position::new(0, 0),
Dimensions::new(80, 25),
true,
);
let self_ref = Widget::insert(self.clone());
container_data.insert("app", self_ref);
let self_ref = container_data.fetch("app").unwrap();
loop {
std::time::wait(0.1);
spawn_timer += 1;
if spawn_timer >= 8 {
spawn_timer = 0;
self.enemies.push(Enemy::new(Random::int(1, 21)));
}
self.enemies.retain(|e| {if e.position.x <= 0 {self.score += 1; false } else { true }});
self.enemies.iter_mut().for_each(|e| e.position.x -= 1);
self.enemies.iter().for_each(|e| { if e.position.x == self.player.position.x && e.position.y == self.player.position.y { self.player.health -= 1; } });
if self.player.health == 0 {
break;
}
if let Some(input_key) = Stdin::try_keystroke() {
match input_key {
KeyStroke::Char('q') => {
break;
}
KeyStroke::Char('w') => self.player.position.y -= 1,
KeyStroke::Char('s') => self.player.position.y += 1,
KeyStroke::Char('a') => self.player.position.x -= 1,
KeyStroke::Char('d') => self.player.position.x += 1,
_ => (),
}
}
self_ref.update(self.clone());
if let Ok(frame) = container_data.render() {
frame.write_to_screen().unwrap();
}
}
let mut frame = Frame::new(Dimensions::new(0, 0), Dimensions::new(80, 25)).map_err(|_| ApplicationError("idk".to_string()))?;
let msg = format!("your score was: {}", self.score);
msg.chars().enumerate().for_each(|(i, c)| {
serial_println!("{}", (80 - msg.len()) / 2 + i);
frame[12][(80 - msg.len()) / 2 + i] = ColouredChar {
character: c,
colour: ColorCode::new(Color::Cyan, Color::Black),
}
});
frame.write_to_screen().unwrap();
while let KeyStroke::Char(c) = Stdin::keystroke().await {
if c == 'q' {
break;
}
}
Screen::Terminal.set_mode().unwrap();
Ok(())
}
}
impl CgComponent for Game {
fn render(&self) -> Result<Frame, RenderError> {
let mut frame = Frame::new(Dimensions::new(1, 1), Dimensions::new(78, 23))?;
let pos = self.player.position;
frame[pos.y][pos.x] = ColouredChar {
character: '@',
colour: ColorCode::new(Color::Cyan, Color::Black),
};
for i in self.enemies.iter().map(|enemy| enemy.position).collect::<Vec<Position>>() {
frame[i.y][i.x] = ColouredChar {
character: '*',
colour: ColorCode::new(Color::Red, Color::Black),
}
}
Ok(frame)
}
fn as_any(&self) -> &dyn Any {
self
}
}
#[derive(Clone)]
pub struct Enemy {
pub position: Position
}
impl Enemy {
pub fn new(y: usize) -> Enemy {
Enemy {
position: Position::new(75, y)
}
}
}