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This commit is contained in:
+154
-156
@@ -1,18 +1,17 @@
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use volatile::Volatile;
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use lazy_static::lazy_static;
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use core::fmt;
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use lazy_static::lazy_static;
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use spin::Mutex;
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use volatile::Volatile;
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use alloc::vec::Vec;
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use alloc::vec;
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use alloc::borrow::ToOwned;
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use alloc::vec;
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use alloc::vec::Vec;
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#[allow(dead_code)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[repr(u8)]
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pub enum Color {
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Black = 0,
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Black = 0,
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Blue = 1,
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Green = 2,
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Cyan = 3,
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@@ -35,16 +34,16 @@ pub enum Color {
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pub struct ColorCode(u8);
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impl ColorCode {
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pub fn new(foreground: Color, background: Color) -> ColorCode {
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ColorCode((background as u8) << 5 | (foreground as u8))
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}
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pub fn new(foreground: Color, background: Color) -> ColorCode {
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ColorCode((background as u8) << 5 | (foreground as u8))
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[repr(C)]
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struct ScreenChar {
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character: u8,
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colour: ColorCode,
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character: u8,
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colour: ColorCode,
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}
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pub const BUFFER_HEIGHT: usize = 25;
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@@ -52,34 +51,31 @@ pub const BUFFER_WIDTH: usize = 80;
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#[repr(transparent)]
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struct Buffer {
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chars: [[Volatile<ScreenChar>; BUFFER_WIDTH]; BUFFER_HEIGHT],
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chars: [[Volatile<ScreenChar>; BUFFER_WIDTH]; BUFFER_HEIGHT],
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}
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struct BufferSwap {
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chars: [[ScreenChar; BUFFER_WIDTH]; BUFFER_HEIGHT],
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}
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struct CharGrid {
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chars: Vec<[ScreenChar; BUFFER_WIDTH]>
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chars: Vec<[ScreenChar; BUFFER_WIDTH]>,
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}
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pub struct Renderer {
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col_pos: usize,
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pub col_code: ColorCode,
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buffer: &'static mut Buffer,
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col_pos: usize,
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pub col_code: ColorCode,
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buffer: &'static mut Buffer,
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userspace: BufferSwap,
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upwards: CharGrid,
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downwards: CharGrid,
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pub sandbox: bool,
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}
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lazy_static! {
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pub static ref RENDERER: Mutex<Renderer> = Mutex::new(Renderer {
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col_pos: 0,
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col_code: ColorCode::new(Color::White, Color::Black),
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buffer: unsafe {
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&mut *(0xb8000 as *mut Buffer)
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},
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pub static ref RENDERER: Mutex<Renderer> = Mutex::new(Renderer {
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col_pos: 0,
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col_code: ColorCode::new(Color::White, Color::Black),
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buffer: unsafe { &mut *(0xb8000 as *mut Buffer) },
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userspace: BufferSwap {
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chars: [[ScreenChar {
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character: 179u8,
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@@ -93,7 +89,7 @@ lazy_static! {
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colour: ColorCode::new(Color::White, Color::Black),
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}; 80]
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]
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},
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},
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downwards: CharGrid {
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chars: vec![
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[ScreenChar {
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@@ -103,31 +99,30 @@ lazy_static! {
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]
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},
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sandbox: false,
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});
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});
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}
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impl Renderer {
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pub fn text_mode(&mut self) -> Result<(), ()> {
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if !self.sandbox { return Err(()) };
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pub fn text_mode(&mut self) -> Result<(), ()> {
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if !self.sandbox {
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return Err(());
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};
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self.buffer_swap().unwrap();
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self.sandbox = false;
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Ok(())
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}
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pub fn sandbox_mode(&mut self) -> Result<(), ()> {
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if self.sandbox { return Err(()) };
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pub fn sandbox_mode(&mut self) -> Result<(), ()> {
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if self.sandbox {
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return Err(());
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};
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self.buffer_swap().unwrap();
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self.sandbox = true;
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Ok(())
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}
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fn buffer_swap(&mut self) -> Result<(), ()> {
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for (i, _) in self.userspace.chars.clone().iter().enumerate() {
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let tmp = self.buffer.chars[i].clone();
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for (j, col) in self.userspace.chars[i].clone().iter().enumerate() {
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@@ -142,122 +137,127 @@ impl Renderer {
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Ok(())
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}
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pub fn render_frame(&mut self, frame: [ [ char; BUFFER_WIDTH ]; BUFFER_HEIGHT]) {
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for (i, row) in frame.iter().enumerate() {
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for (j, col) in row.iter().enumerate() {
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pub fn render_frame(&mut self, frame: [[char; BUFFER_WIDTH]; BUFFER_HEIGHT]) {
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for (i, row) in frame.iter().enumerate() {
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for (j, col) in row.iter().enumerate() {
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if let Some(c) = self.fancy_char(*col) {
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self.buffer.chars[i][j].write(ScreenChar {
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character: c,
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colour: self.col_code,
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});
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} else {
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self.buffer.chars[i][j].write(ScreenChar {
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character: *col as u8,
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colour: self.col_code,
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});
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}
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}
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}
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}
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if let Some(c) = self.fancy_char(*col) {
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self.buffer.chars[i][j].write(ScreenChar { character: c, colour: self.col_code});
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} else {
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self.buffer.chars[i][j].write(ScreenChar { character: *col as u8, colour: self.col_code});
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}
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}
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}
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}
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pub fn write_string(&mut self, string: &str) {
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for ch in string.chars() {
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if let Some(x) = self.fancy_char(ch) {
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self.write_byte(x)
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} else {
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match ch as u8 {
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0x20..=0xff | b'\n' => self.write_byte(ch as u8),
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_ => self.write_byte(0xfe),
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}
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}
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}
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}
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fn fancy_char(&self, ch: char) -> Option<u8> {
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let res: u8 = match ch {
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'│' => 179,
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'─' => 196,
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'┴' => 193,
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'┤' => 180,
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'═' => 205,
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'║' => 186,
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'╗' => 187,
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'╝' => 188,
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'╚' => 200,
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'╔' => 201,
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'»' => 175,
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'┐' => 191,
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'└' => 192,
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'┘' => 217,
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'┌' => 218,
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'┼' => 197,
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'░' => 176,
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'▓' => 178,
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'«' => 174,
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'»' => 175,
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_ => {
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return None;
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}
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};
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Some(res)
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}
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pub fn write_string(&mut self, string: &str) {
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for ch in string.chars() {
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pub fn backspace(&mut self) -> Result<(), ()> {
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if self.col_pos == 0 {
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self.undonewline();
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}
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self.col_pos -= 1;
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let row = BUFFER_HEIGHT - 1;
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let col = self.col_pos;
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if let Some(x) = self.fancy_char(ch) {
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self.write_byte(x)
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} else {
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match ch as u8 {
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0x20..=0xff | b'\n' => self.write_byte(ch as u8),
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_ => self.write_byte(0xfe),
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}
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}
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}
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}
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let blank = ScreenChar {
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character: b' ',
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colour: self.col_code,
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};
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self.buffer.chars[row][col].write(blank);
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Ok(())
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}
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fn fancy_char(&self, ch: char) -> Option<u8> {
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let res: u8 = match ch {
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'│' => 179,
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'─' => 196,
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'┴' => 193,
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'┤' => 180,
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'═' => 205,
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'║' => 186,
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'╗' => 187,
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'╝' => 188,
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'╚' => 200,
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'╔' => 201,
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'»' => 175,
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'┐' => 191,
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'└' => 192,
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'┘' => 217,
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'┌' => 218,
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'┼' => 197,
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'░' => 176,
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'▓' => 178,
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_ => { return None; }
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};
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Some(res)
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}
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pub fn write_byte(&mut self, byte: u8) {
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match byte {
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b'\n' => self.newline(),
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byte => {
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if self.col_pos >= BUFFER_WIDTH {
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self.newline();
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}
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let row = BUFFER_HEIGHT - 1;
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let col = self.col_pos;
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let col_code = self.col_code;
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self.buffer.chars[row][col].write(ScreenChar {
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character: byte,
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colour: col_code,
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});
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self.col_pos += 1
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}
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}
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}
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fn newline(&mut self) {
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for row in 1..BUFFER_HEIGHT {
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for col in 0..BUFFER_WIDTH {
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let character = self.buffer.chars[row][col].read();
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self.buffer.chars[row - 1][col].write(character);
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}
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}
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self.clear_row(BUFFER_HEIGHT - 1);
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self.col_pos = 0;
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}
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pub fn backspace(&mut self) -> Result<(), ()> {
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if self.col_pos == 0 {
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self.undonewline();
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}
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self.col_pos -= 1;
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let row = BUFFER_HEIGHT -1;
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let col = self.col_pos;
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pub fn undonewline(&mut self) {
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for row in (0..BUFFER_HEIGHT - 1).rev() {
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for col in 0..BUFFER_WIDTH {
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let character = self.buffer.chars[row][col].read();
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self.buffer.chars[row + 1][col].write(character);
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}
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}
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self.clear_row(0);
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self.col_pos = BUFFER_WIDTH;
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}
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pub fn clear(&mut self) {
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for row in (0..BUFFER_HEIGHT - 1).rev() {
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self.clear_row(row);
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}
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}
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let blank = ScreenChar {
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character: b' ',
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colour: self.col_code,
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};
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self.buffer.chars[row][col].write(blank);
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Ok(())
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}
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pub fn write_byte(&mut self, byte: u8) {
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match byte {
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b'\n' => {
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self.newline()
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},
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byte => {
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if self.col_pos >= BUFFER_WIDTH {
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self.newline();
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}
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let row = BUFFER_HEIGHT -1;
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let col = self.col_pos;
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let col_code = self.col_code;
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self.buffer.chars[row][col].write(ScreenChar {
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character: byte,
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colour: col_code,
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});
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self.col_pos += 1
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}
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}
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}
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fn newline(&mut self) {
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for row in 1..BUFFER_HEIGHT {
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for col in 0..BUFFER_WIDTH {
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let character = self.buffer.chars[row][col].read();
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self.buffer.chars[row - 1][col].write(character);
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}
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}
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self.clear_row(BUFFER_HEIGHT -1);
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self.col_pos = 0;
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}
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pub fn undonewline(&mut self) {
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for row in (0..BUFFER_HEIGHT-1).rev() {
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for col in 0..BUFFER_WIDTH {
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let character = self.buffer.chars[row][col].read();
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self.buffer.chars[row + 1][col].write(character);
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}
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}
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self.clear_row(0);
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self.col_pos = BUFFER_WIDTH;
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}
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pub fn clear(&mut self) {
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for row in (0..BUFFER_HEIGHT-1).rev() {
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self.clear_row(row);
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}
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}
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fn clear_row(&mut self, row: usize) {
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let blank = ScreenChar {
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character: b' ',
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@@ -270,20 +270,18 @@ impl Renderer {
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}
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impl fmt::Write for Renderer {
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fn write_str(&mut self, string:&str) -> fmt::Result {
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self.write_string(string);
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Ok(())
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}
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fn write_str(&mut self, string: &str) -> fmt::Result {
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self.write_string(string);
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Ok(())
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}
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}
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pub fn write(args: fmt::Arguments, cols: (Color, Color)) {
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use core::fmt::Write;
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use x86_64::instructions::interrupts;
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interrupts::without_interrupts(|| {
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let mut writer = RENDERER.lock();
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writer.col_code = ColorCode::new(cols.0, cols.1);
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writer.write_fmt(args).unwrap()
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})
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use core::fmt::Write;
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use x86_64::instructions::interrupts;
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interrupts::without_interrupts(|| {
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let mut writer = RENDERER.lock();
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writer.col_code = ColorCode::new(cols.0, cols.1);
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writer.write_fmt(args).unwrap()
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})
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}
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@@ -25,19 +25,17 @@ impl Pos {
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}
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}
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/// all interface elements must implement this trait in order to be
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/// rendered on the screen
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pub trait Element {
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// default behaviour for all elements
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fn render(&self) -> (Vec<Vec<char>>, (usize, usize)) {
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fn render(&self) -> (Vec<Vec<char>>, Pos) {
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// recursive method for rendering the
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// specified frame to the screen
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// insert rendering code for specific frame here
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// this should also render all children of the element
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(Vec::<Vec<char>>::new(), (0, 0))
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(Vec::<Vec<char>>::new(), Pos::new(0, 0))
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}
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}
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@@ -46,16 +44,16 @@ pub struct Container {
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// other containers together
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frame: Vec<Vec<char>>,
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elements: Vec<Box<dyn Element>>,
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position: (usize, usize), // x,y
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position: Pos, // x,y
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//
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outlined: bool,
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dimensions: (usize, usize), // x,y
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dimensions: Pos, // x,y
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}
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impl Container {
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fn new(position: (usize, usize), dimensions: (usize, usize), outlined: bool) -> Container {
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fn new(position: Pos, dimensions: Pos, outlined: bool) -> Container {
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Self {
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frame: vec![vec![' '; dimensions.0 as usize]; dimensions.1 as usize],
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frame: vec![vec![' '; dimensions.x as usize]; dimensions.y as usize],
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elements: Vec::new(),
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position,
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outlined,
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@@ -68,7 +66,7 @@ impl Container {
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}
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impl Element for Container {
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fn render(&self) -> (Vec<Vec<char>>, (usize, usize)) {
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fn render(&self) -> (Vec<Vec<char>>, Pos) {
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// returns all elements as a single frame
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let mut charmap = Vec::<Vec<char>>::new();
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@@ -78,23 +76,7 @@ impl Element for Container {
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let mut lastline: Vec<char>;
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if self.outlined {
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frstline = vec!['┌'];
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midlines = vec!['│'];
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lastline = vec!['└'];
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frstline.append(&mut vec!['─'; self.dimensions.0 - 2]);
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midlines.append(&mut vec![' '; self.dimensions.0 - 2]);
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lastline.append(&mut vec!['─'; self.dimensions.0 - 2]);
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frstline.append(&mut vec!['┐']);
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midlines.append(&mut vec!['│']);
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lastline.append(&mut vec!['┘']);
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charmap.push(frstline);
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for _ in 0..self.dimensions.1 - 2 {
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charmap.push(midlines.clone());
|
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}
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charmap.push(lastline);
|
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charmap = gen_outline(self.dimensions);
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}
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|
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// render child elements
|
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@@ -110,7 +92,7 @@ impl Element for Container {
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for (j, chr) in row.iter().enumerate() {
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// r.0 is the rendered element
|
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// r.1.0 is the x offset
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charmap[i + r.1 .1][j + r.1 .0] = *chr; // r.1.1 is the y offset
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charmap[i + r.1.y][j + r.1.x] = *chr; // r.1.1 is the y offset
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||||
}
|
||||
}
|
||||
}
|
||||
@@ -123,31 +105,41 @@ pub struct IndicatorBar {
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||||
length: usize,
|
||||
filled: usize,
|
||||
abs: usize,
|
||||
position: (usize, usize),
|
||||
position: Pos,
|
||||
text: Option<String>,
|
||||
}
|
||||
|
||||
impl IndicatorBar {
|
||||
fn new(position: (usize, usize), length: usize) -> IndicatorBar {
|
||||
fn new(position: Pos, length: usize) -> IndicatorBar {
|
||||
IndicatorBar {
|
||||
position,
|
||||
length,
|
||||
abs: 0,
|
||||
filled: 0,
|
||||
text: None,
|
||||
}
|
||||
}
|
||||
fn set_value(&mut self, value: usize) {
|
||||
// takes a value from 1-100%
|
||||
// and turns it into a corresponding length filled
|
||||
self.filled = value
|
||||
self.filled = value;
|
||||
}
|
||||
fn set_text(&mut self, s: String) {
|
||||
self.text = Some(s);
|
||||
}
|
||||
}
|
||||
|
||||
impl Element for IndicatorBar {
|
||||
fn render(&self) -> (Vec<Vec<char>>, (usize, usize)) {
|
||||
fn render(&self) -> (Vec<Vec<char>>, Pos) {
|
||||
let numlen = (self.abs.to_string().as_str()).len();
|
||||
let relfilled = (self.filled as f64 / 100.0 * ((self.length - numlen) as f64)) as usize;
|
||||
|
||||
let mut line = Vec::<char>::new();
|
||||
if let Some(t) = &self.text {
|
||||
line.append(&mut t.chars().collect());
|
||||
line.push(':');
|
||||
line.push(' ');
|
||||
}
|
||||
line.append(&mut (self.abs.to_string().chars().collect()));
|
||||
line.append(&mut vec!['▓'; relfilled]);
|
||||
line.append(&mut vec!['░'; self.length - numlen - relfilled]);
|
||||
@@ -172,9 +164,9 @@ pub fn render_frame(elements: Vec<Container>) {
|
||||
|
||||
for (i, row) in f.0.iter().enumerate() {
|
||||
for (j, chr) in row.iter().enumerate() {
|
||||
let mut current = &buffer[i + f.1 .1][j + f.1 .0];
|
||||
let mut current = &buffer[i + f.1.y][j + f.1.x];
|
||||
let newchar = overlap_check(*current, *chr);
|
||||
buffer[i + f.1 .1][j + f.1 .0] = newchar;
|
||||
buffer[i + f.1.y][j + f.1.x] = newchar;
|
||||
|
||||
//print!("{}", buffer[i+frame.position.1][j+frame.position.0]);
|
||||
}
|
||||
@@ -226,10 +218,12 @@ pub fn gen_outline(dimensions: Pos) -> Vec<Vec<char>> {
|
||||
// testing functions
|
||||
|
||||
pub fn test_elements() {
|
||||
println!("e");
|
||||
use super::libgui_elements;
|
||||
|
||||
let mut containers = Vec::<Container>::new();
|
||||
|
||||
/*
|
||||
|
||||
//for _ in 0..10 {
|
||||
// containers.push(generate_box());
|
||||
//}
|
||||
@@ -247,10 +241,9 @@ pub fn test_elements() {
|
||||
containers[1].elements.push(Box::new(bar));
|
||||
containers[1].elements.push(Box::new(bar2));
|
||||
|
||||
use super::libgui_elements;
|
||||
let tbox = libgui_elements::TextBox::new(
|
||||
String::from("title"),
|
||||
String::from("text boxes are working gg but how well will they work if they go over the end of the textbox, will it cause a crash, well ima have to keep testing to figure that out properly, this could take a while lmao, i hope it works"),
|
||||
String::from("panic attack simps"),
|
||||
String::from("i have finally obtained evidence of his simpiness against tari and crystal, however i cannot reveal this evidence for now, however, once the contract is over NO ONE CAN STOP ME MWHAHAHAHAHA"),
|
||||
Pos::new(25, 10),
|
||||
Pos::new(10, 9),
|
||||
true,
|
||||
@@ -258,6 +251,23 @@ pub fn test_elements() {
|
||||
|
||||
containers[1].elements.push(Box::new(tbox));
|
||||
|
||||
*/
|
||||
|
||||
containers.push(Container::new(Pos::new(0, 1), Pos::new(80, 24), true));
|
||||
|
||||
containers[0]
|
||||
.elements
|
||||
.push(Box::new(libgui_elements::TextBox::new(
|
||||
String::from("ANNOUNCEMENTS"),
|
||||
String::from(
|
||||
"CrystalRPG coming soon! XD
|
||||
this is gonna be the best game ever",
|
||||
),
|
||||
Pos::new(25, 10),
|
||||
Pos::new(0, 0),
|
||||
true,
|
||||
)));
|
||||
|
||||
render_frame(containers);
|
||||
|
||||
return;
|
||||
@@ -271,5 +281,5 @@ fn generate_box() -> Container {
|
||||
let height = Random::int(5, 10);
|
||||
let xoffset = Random::int(5, 50);
|
||||
let yoffset = Random::int(5, 10);
|
||||
Container::new((width, height), (xoffset, yoffset), true)
|
||||
Container::new(Pos::new(width, height), Pos::new(xoffset, yoffset), true)
|
||||
}
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
use super::libgui_core::{self, Pos};
|
||||
use crate::std::io::println;
|
||||
use alloc::{
|
||||
string::{String, ToString},
|
||||
vec::Vec,
|
||||
};
|
||||
use crate::std::io::println;
|
||||
|
||||
// TEXT BOX
|
||||
|
||||
// a widget to display text in a box
|
||||
// has a title and a body
|
||||
pub struct TextBox {
|
||||
dimensions: Pos,
|
||||
position: Pos,
|
||||
@@ -15,58 +16,61 @@ pub struct TextBox {
|
||||
outlined: bool,
|
||||
}
|
||||
|
||||
// implements all rendering for TextBox widget
|
||||
impl libgui_core::Element for TextBox {
|
||||
fn render(&self) -> (Vec<Vec<char>>, (usize, usize)) {
|
||||
fn render(&self) -> (Vec<Vec<char>>, Pos) {
|
||||
let mut charmap = Vec::<Vec<char>>::new();
|
||||
let mut inner_dims = Pos::new(self.dimensions.x - 2, self.dimensions.y - 2);
|
||||
|
||||
let mut inner_dims = Pos::new(self.dimensions.x -2, self.dimensions.y -2);
|
||||
|
||||
// generate outline if required
|
||||
if self.outlined {
|
||||
charmap = libgui_core::gen_outline(self.dimensions);
|
||||
}
|
||||
|
||||
|
||||
let mut titlechars = self.title.chars().collect::<Vec<char>>();
|
||||
// render title
|
||||
|
||||
let mut titlechars = self.title.chars().collect::<Vec<char>>();
|
||||
for (i, char) in titlechars.iter().enumerate() {
|
||||
if i < inner_dims.x {
|
||||
charmap[0][i + 1] = *char;
|
||||
} else {
|
||||
charmap[0][inner_dims.x - 0] = '.';
|
||||
charmap[0][inner_dims.x - 1] = '.';
|
||||
charmap[0][inner_dims.x - 2] = '.';
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
let mut idx = 0;
|
||||
|
||||
// render text
|
||||
|
||||
let mut pos = Pos::new(0,0);
|
||||
let mut pos = Pos::new(0, 0);
|
||||
|
||||
for chr in self.content.chars().collect::<Vec<char>>() {
|
||||
|
||||
if pos.x < inner_dims.x {
|
||||
charmap[pos.y + 1][pos.x + 1] = chr;
|
||||
pos.x += 1;
|
||||
if chr != '\n' {
|
||||
charmap[pos.y + 1][pos.x + 1] = chr;
|
||||
pos.x += 1;
|
||||
} else {
|
||||
pos.y += 1;
|
||||
pos.x = 0;
|
||||
}
|
||||
} else {
|
||||
// next line
|
||||
pos.y += 1;
|
||||
pos.x = 1;
|
||||
|
||||
if pos.y < inner_dims.y {
|
||||
charmap[pos.y + 1][1] = chr;
|
||||
} else {
|
||||
charmap[inner_dims.y][inner_dims.x] = '.';
|
||||
charmap[inner_dims.y][inner_dims.x -1] = '.';
|
||||
charmap[inner_dims.y][inner_dims.x -2] = '.';
|
||||
// handles overflow out of the end of the box
|
||||
charmap[inner_dims.y][inner_dims.x] = '»';
|
||||
charmap[inner_dims.y + 1][inner_dims.x - 0] = '.';
|
||||
charmap[inner_dims.y + 1][inner_dims.x - 1] = '.';
|
||||
charmap[inner_dims.y + 1][inner_dims.x - 2] = '.';
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
return (charmap, (self.position.x, self.position.y));
|
||||
return (charmap, self.position);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -87,3 +91,24 @@ impl TextBox {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct IndicatorBox {
|
||||
pub bars: Vec<libgui_core::IndicatorBar>,
|
||||
position: Pos,
|
||||
dimensions: Pos,
|
||||
}
|
||||
impl IndicatorBox {
|
||||
pub fn new(position: Pos, dimensions: Pos) -> IndicatorBox {
|
||||
Self {
|
||||
bars: Vec::new(),
|
||||
position,
|
||||
dimensions,
|
||||
}
|
||||
}
|
||||
pub fn add_item(&mut self) {}
|
||||
}
|
||||
impl libgui_core::Element for IndicatorBox {
|
||||
fn render(&self) -> (Vec<Vec<char>>, Pos) {
|
||||
(Vec::<Vec<char>>::new(), Pos::new(0, 0))
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user