Files
FoundryOS/libk/src/std/maths/geometry.rs
T
2025-02-24 15:02:44 +00:00

74 lines
1.5 KiB
Rust

use core::ops::{AddAssign, DivAssign, MulAssign, SubAssign};
pub trait Coordinate:
Copy + Clone + PartialEq + AddAssign + MulAssign + SubAssign + DivAssign
{
}
impl Coordinate for usize {}
impl Coordinate for isize {}
impl Coordinate for u8 {}
impl Coordinate for i8 {}
impl Coordinate for u16 {}
impl Coordinate for i16 {}
impl Coordinate for u32 {}
impl Coordinate for i32 {}
impl Coordinate for u64 {}
impl Coordinate for i64 {}
impl Coordinate for u128 {}
impl Coordinate for i128 {}
impl Coordinate for f32 {}
impl Coordinate for f64 {}
#[derive(Copy, Clone, PartialEq, Eq, PartialOrd, Debug)]
pub struct Vec2<T: Coordinate> {
x: T,
y: T,
}
impl<T: Coordinate> Vec2<T> {
pub const fn new(x: T, y: T) -> Self {
Self { x, y }
}
pub fn into<S: Coordinate + From<T>>(&self) -> Vec2<S> {
Vec2::new(self.x.into(), self.y.into())
}
pub const fn x(&self) -> T {
self.x
}
pub const fn y(&self) -> T {
self.y
}
}
impl<T: Coordinate> AddAssign for Vec2<T> {
fn add_assign(&mut self, rhs: Self) {
self.x += rhs.x;
self.y += rhs.y;
}
}
impl<T: Coordinate> SubAssign for Vec2<T> {
fn sub_assign(&mut self, rhs: Self) {
self.x -= rhs.x;
self.y -= rhs.y;
}
}
impl<T: Coordinate> MulAssign<T> for Vec2<T> {
fn mul_assign(&mut self, rhs: T) {
self.x *= rhs;
self.y *= rhs;
}
}
impl<T: Coordinate> DivAssign<T> for Vec2<T> {
fn div_assign(&mut self, rhs: T) {
self.x /= rhs;
self.y /= rhs;
}
}