- added a new libary libm containing procedural macros for the kernel.

these should be used to include external files and resources in the kernel binary
  at compile time.
  - libm currently supports loading psf-1 formatted fonts
- added two fonts that are included in the binary at compile time
- refactored libk to make the crate structure more organised and maintainable in future.
  new structure:
    - drivers   (hardware interaction)
    - resources (consts and statics included either manually or via macros)
    - std       (standard functions for higher level interaction with the os, for example creating windows)
- added geometry.rs
  - provides the Vec2<T> struct for use with dimensions, coordinates etc.
- added window.rs
  - provides the Window struct for rendering the state of an application to the screen
- added application.rs
  - provides the Application trait for custom programs to implement in order to run
This commit is contained in:
2025-02-24 03:26:49 +00:00
parent 7ff33659fe
commit d9bbdff08c
36 changed files with 421 additions and 39 deletions
+73
View File
@@ -0,0 +1,73 @@
use core::ops::{AddAssign, DivAssign, MulAssign, SubAssign};
pub trait Coordinate:
Copy + Clone + PartialEq + AddAssign + MulAssign + SubAssign + DivAssign
{
}
impl Coordinate for usize {}
impl Coordinate for isize {}
impl Coordinate for u8 {}
impl Coordinate for i8 {}
impl Coordinate for u16 {}
impl Coordinate for i16 {}
impl Coordinate for u32 {}
impl Coordinate for i32 {}
impl Coordinate for u64 {}
impl Coordinate for i64 {}
impl Coordinate for u128 {}
impl Coordinate for i128 {}
impl Coordinate for f32 {}
impl Coordinate for f64 {}
#[derive(Copy, Clone, PartialEq, PartialOrd, Debug)]
pub struct Vec2<T: Coordinate> {
x: T,
y: T,
}
impl<T: Coordinate> Vec2<T> {
pub const fn new(x: T, y: T) -> Self {
Self { x, y }
}
pub fn into<S: Coordinate + From<T>>(&self) -> Vec2<S> {
Vec2::new(self.x.clone().into(), self.y.clone().into())
}
pub fn x(&self) -> T {
self.x
}
pub fn y(&self) -> T {
self.y
}
}
impl<T: Coordinate> AddAssign for Vec2<T> {
fn add_assign(&mut self, rhs: Self) {
self.x += rhs.x;
self.y += rhs.y;
}
}
impl<T: Coordinate> SubAssign for Vec2<T> {
fn sub_assign(&mut self, rhs: Self) {
self.x -= rhs.x;
self.y -= rhs.y;
}
}
impl<T: Coordinate> MulAssign<T> for Vec2<T> {
fn mul_assign(&mut self, rhs: T) {
self.x *= rhs;
self.y *= rhs;
}
}
impl<T: Coordinate> DivAssign<T> for Vec2<T> {
fn div_assign(&mut self, rhs: T) {
self.x /= rhs;
self.y /= rhs;
}
}