- added a new libary libm containing procedural macros for the kernel.
these should be used to include external files and resources in the kernel binary
at compile time.
- libm currently supports loading psf-1 formatted fonts
- added two fonts that are included in the binary at compile time
- refactored libk to make the crate structure more organised and maintainable in future.
new structure:
- drivers (hardware interaction)
- resources (consts and statics included either manually or via macros)
- std (standard functions for higher level interaction with the os, for example creating windows)
- added geometry.rs
- provides the Vec2<T> struct for use with dimensions, coordinates etc.
- added window.rs
- provides the Window struct for rendering the state of an application to the screen
- added application.rs
- provides the Application trait for custom programs to implement in order to run
This commit is contained in:
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use core::ops::{AddAssign, DivAssign, MulAssign, SubAssign};
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pub trait Coordinate:
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Copy + Clone + PartialEq + AddAssign + MulAssign + SubAssign + DivAssign
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{
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}
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impl Coordinate for usize {}
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impl Coordinate for isize {}
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impl Coordinate for u8 {}
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impl Coordinate for i8 {}
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impl Coordinate for u16 {}
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impl Coordinate for i16 {}
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impl Coordinate for u32 {}
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impl Coordinate for i32 {}
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impl Coordinate for u64 {}
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impl Coordinate for i64 {}
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impl Coordinate for u128 {}
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impl Coordinate for i128 {}
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impl Coordinate for f32 {}
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impl Coordinate for f64 {}
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#[derive(Copy, Clone, PartialEq, PartialOrd, Debug)]
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pub struct Vec2<T: Coordinate> {
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x: T,
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y: T,
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}
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impl<T: Coordinate> Vec2<T> {
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pub const fn new(x: T, y: T) -> Self {
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Self { x, y }
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}
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pub fn into<S: Coordinate + From<T>>(&self) -> Vec2<S> {
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Vec2::new(self.x.clone().into(), self.y.clone().into())
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}
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pub fn x(&self) -> T {
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self.x
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}
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pub fn y(&self) -> T {
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self.y
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}
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}
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impl<T: Coordinate> AddAssign for Vec2<T> {
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fn add_assign(&mut self, rhs: Self) {
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self.x += rhs.x;
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self.y += rhs.y;
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}
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}
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impl<T: Coordinate> SubAssign for Vec2<T> {
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fn sub_assign(&mut self, rhs: Self) {
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self.x -= rhs.x;
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self.y -= rhs.y;
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}
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}
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impl<T: Coordinate> MulAssign<T> for Vec2<T> {
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fn mul_assign(&mut self, rhs: T) {
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self.x *= rhs;
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self.y *= rhs;
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}
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}
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impl<T: Coordinate> DivAssign<T> for Vec2<T> {
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fn div_assign(&mut self, rhs: T) {
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self.x /= rhs;
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self.y /= rhs;
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}
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}
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