- added a new libary libm containing procedural macros for the kernel.

these should be used to include external files and resources in the kernel binary
  at compile time.
  - libm currently supports loading psf-1 formatted fonts
- added two fonts that are included in the binary at compile time
- refactored libk to make the crate structure more organised and maintainable in future.
  new structure:
    - drivers   (hardware interaction)
    - resources (consts and statics included either manually or via macros)
    - std       (standard functions for higher level interaction with the os, for example creating windows)
- added geometry.rs
  - provides the Vec2<T> struct for use with dimensions, coordinates etc.
- added window.rs
  - provides the Window struct for rendering the state of an application to the screen
- added application.rs
  - provides the Application trait for custom programs to implement in order to run
This commit is contained in:
2025-02-24 03:26:49 +00:00
parent 7ff33659fe
commit d9bbdff08c
36 changed files with 421 additions and 39 deletions
+74
View File
@@ -0,0 +1,74 @@
use crate::{prelude::*, std::maths::geometry::Vec2};
pub struct Window {
dimensions: Vec2<usize>,
position: Vec2<usize>,
bordered: bool,
opened: bool,
title: String,
}
impl Window {
pub const fn new() -> Window {
Window {
dimensions: Vec2::new(0, 0),
position: Vec2::new(0, 0),
bordered: true,
opened: false,
title: String::new(),
}
}
pub fn is_bordered(&self) -> bool {
self.bordered
}
pub fn is_open(&self) -> bool {
self.opened
}
pub fn open(&mut self) {
self.opened = true;
}
pub fn close(&mut self) {
self.opened = false;
}
// some basic getters and setters for utility.
pub fn title(&self) -> &str {
&self.title
}
pub fn dimensions(&self) -> Vec2<usize> {
self.dimensions
}
pub fn position(&self) -> Vec2<usize> {
self.position
}
pub fn set_title(&mut self, title: String) {
self.title = title;
}
pub fn move_window(&mut self, offset: Vec2<usize>) {
self.position += offset;
}
pub fn set_position(&mut self, position: Vec2<usize>) {
self.position = position;
}
pub fn set_dimensions(&mut self, dimensions: Vec2<usize>) {
self.dimensions = dimensions;
}
}
impl Drop for Window {
fn drop(&mut self) {
if self.opened {
self.close();
}
}
}